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905 lines
23 KiB
905 lines
23 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#ifdef CLIENT_DLL |
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#include "achievementmgr.h" |
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#include "baseachievement.h" |
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#include "c_dod_player.h" |
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#include "dod_shareddefs.h" |
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#include "c_dod_objective_resource.h" |
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#include "dod_gamerules.h" |
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CAchievementMgr g_AchievementMgrDOD; // global achievement mgr for DOD |
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//----------------------------------------------------------------------------- |
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// Purpose: Query if the gamerules allows achievement progress at this time |
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//----------------------------------------------------------------------------- |
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bool GameRulesAllowsAchievements( void ) |
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{ |
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return ( DODGameRules()->State_Get() == STATE_RND_RUNNING ); |
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} |
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class CAchievementDODThrowBackGren : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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// listen for player kill enemy events, base class will increment count each time that happens |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( !GameRulesAllowsAchievements() ) |
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return; |
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C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer(); |
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if ( pAttacker == pLocalPlayer && pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() ) |
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{ |
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// if we are allies and killed with a german grenade |
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// or if we are axis and killed with a us grenade |
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const char *killedwith = event->GetString( "weapon" ); |
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int iLocalTeam = pLocalPlayer->GetTeamNumber(); |
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if ( ( iLocalTeam == TEAM_ALLIES && ( FStrEq( killedwith, "frag_ger" ) || FStrEq( killedwith, "riflegren_ger" ) ) ) || |
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( iLocalTeam == TEAM_AXIS && ( FStrEq( killedwith, "frag_us" ) || FStrEq( killedwith, "riflegren_us" ) ) ) ) |
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{ |
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// This kill was made with an enemy grenade. |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementDODThrowBackGren, ACHIEVEMENT_DOD_THROW_BACK_GREN, "DOD_THROW_BACK_GREN", 1 ); |
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class CAchievementDODConsecutiveHeadshots : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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// Handled on server |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementDODConsecutiveHeadshots, ACHIEVEMENT_DOD_CONSECUTIVE_HEADSHOTS, "DOD_CONSECUTIVE_HEADSHOTS", 1 ); |
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class CAchievementDODMGPositionStreak : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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// Handled on server |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementDODMGPositionStreak, ACHIEVEMENT_DOD_MG_POSITION_STREAK, "DOD_MG_POSITION_STREAK", 1 ); |
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class CAchievementDODWinKnifeFight : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( !GameRulesAllowsAchievements() ) |
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return; |
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C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer(); |
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if ( pAttacker == pLocalPlayer && pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() ) |
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{ |
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const char *killedwith = event->GetString( "weapon" ); |
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if ( FStrEq( killedwith, "amerknife" ) || FStrEq( killedwith, "spade" ) ) |
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{ |
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C_DODPlayer *pDodVictim = ToDODPlayer( pVictim ); |
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if ( pDodVictim ) |
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{ |
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CWeaponDODBase *pWpn = pDodVictim->GetActiveDODWeapon(); |
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if ( pWpn && pWpn->GetDODWpnData().m_WeaponType == WPN_TYPE_MELEE ) |
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{ |
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// Kill was made with a melee weapon, killer had melee weapon out |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementDODWinKnifeFight, ACHIEVEMENT_DOD_WIN_KNIFE_FIGHT, "DOD_WIN_KNIFE_FIGHT", 1 ); |
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const char *pszOfficialMaps[] = |
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{ |
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"dod_anzio", |
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"dod_avalanche", |
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"dod_argentan", |
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"dod_colmar", |
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"dod_donner", |
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"dod_flash", |
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"dod_jagd", |
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"dod_kalt", |
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"dod_palermo" |
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}; |
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class CAchievementDODCustomMaps : public CBaseAchievement |
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{ |
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// Requires a player to kill at least one player on 5 different non-official maps |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 5 ); |
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SetStoreProgressInSteam( true ); |
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m_bCheckedCurrentMap = false; |
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} |
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virtual void ListenForEvents() |
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{ |
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// hax, this is called from LevelInitPreEntity, init per-level here |
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m_bCheckedCurrentMap = false; |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( m_bCheckedCurrentMap ) |
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return; |
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// don't store the map name if we're not going to give achievement progress |
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if ( m_pAchievementMgr->WereCheatsEverOn() ) |
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return; |
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C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer(); |
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if ( pAttacker == pLocalPlayer && pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() ) |
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{ |
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char szMap[MAX_PATH]; |
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Q_FileBase( engine->GetLevelName(), szMap, ARRAYSIZE( szMap ) ); |
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if ( !IsOfficialMap( szMap ) && !HasPlayedThisCustomMap() ) |
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{ |
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IncrementCount(); |
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UTIL_IncrementMapKey( "killed_a_player" ); |
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} |
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// stop listening |
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m_bCheckedCurrentMap = true; |
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} |
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} |
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bool HasPlayedThisCustomMap( void ) |
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{ |
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return ( UTIL_GetMapKeyCount( "killed_a_player" ) > 0 ); |
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} |
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bool IsOfficialMap( const char *pszMapName ) |
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{ |
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bool bFound = false; |
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for ( int i=0;i<ARRAYSIZE(pszOfficialMaps);i++ ) |
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{ |
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if ( FStrEq( pszMapName, pszOfficialMaps[i] ) ) |
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{ |
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bFound = true; |
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break; |
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} |
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} |
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return bFound; |
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} |
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bool m_bCheckedCurrentMap; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementDODCustomMaps, ACHIEVEMENT_DOD_PLAY_CUSTOM_MAPS, "DOD_PLAY_CUSTOM_MAPS", 1 ); |
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class CAchievementDODKillsWithGrenade : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void ListenForEvents() |
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{ |
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// hax, this is called from LevelInitPreEntity, init per-level here |
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m_flLastKillTime = 0; |
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m_iKillCount = 0; |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( !GameRulesAllowsAchievements() ) |
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return; |
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C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer(); |
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if ( pAttacker == pLocalPlayer ) |
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{ |
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// reject non-grenade/non-rocket inflictors |
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const char *killedwith = event->GetString( "weapon" ); |
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if ( Q_strncmp( killedwith, "frag_", 5 ) && |
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Q_strncmp( killedwith, "riflegren_", 10 ) && |
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!FStrEq( killedwith, "pschreck" ) && |
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!FStrEq( killedwith, "bazooka" ) ) |
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{ |
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m_flLastKillTime = 0; |
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return; |
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} |
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if ( ( gpGlobals->curtime - m_flLastKillTime ) > 0.25 ) |
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{ |
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m_iKillCount = 0; |
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} |
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m_iKillCount++; |
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m_flLastKillTime = gpGlobals->curtime; |
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if ( m_iKillCount == 4 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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private: |
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float m_flLastKillTime; |
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int m_iKillCount; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementDODKillsWithGrenade, ACHIEVEMENT_DOD_KILLS_WITH_GRENADE, "DOD_KILLS_WITH_GRENADE", 1 ); |
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class CAchievementDODLongRangeRocket : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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// Handled on server |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementDODLongRangeRocket, ACHIEVEMENT_DOD_LONG_RANGE_ROCKET, "DOD_LONG_RANGE_ROCKET", 1 ); |
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class CAchievementDODEndRoundKills : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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m_iKillCount = 0; |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "player_spawn" ); |
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} |
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// Reset the count when we spawn |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( m_iKillCount > 0 && 0 == Q_strcmp( event->GetName(), "player_spawn" ) && C_BasePlayer::GetLocalPlayer() ) |
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{ |
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int iUserID = event->GetInt("userid"); |
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if ( iUserID == C_BasePlayer::GetLocalPlayer()->GetUserID() ) |
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{ |
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m_iKillCount = 0; |
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} |
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} |
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} |
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// count kills in endround. No requirement that your team must have won the round - grenades count |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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DODRoundState state = DODGameRules()->State_Get(); |
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if ( state == STATE_ALLIES_WIN || state == STATE_AXIS_WIN ) |
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{ |
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Assert( pAttacker == C_BasePlayer::GetLocalPlayer() ); |
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if ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() ) |
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{ |
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m_iKillCount++; |
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if ( m_iKillCount > 3 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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int m_iKillCount; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementDODEndRoundKills, ACHIEVEMENT_DOD_END_ROUND_KILLS, "DOD_END_ROUND_KILLS", 1 ); |
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class CAchievementDODCapLastFlag : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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// handled on server |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementDODCapLastFlag, ACHIEVEMENT_DOD_CAP_LAST_FLAG, "DOD_CAP_LAST_FLAG", 1 ); |
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class CAchievementDODUseEnemyWeapons : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// Handled on server |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementDODUseEnemyWeapons, ACHIEVEMENT_DOD_USE_ENEMY_WEAPONS, "DOD_USE_ENEMY_WEAPONS", 1 ); |
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class CAchievementDODKillDominatingMG : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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// Handled on server |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementDODKillDominatingMG, ACHIEVEMENT_DOD_KILL_DOMINATING_MG, "DOD_KILL_DOMINATING_MG", 1 ); |
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class CAchievementDODColmarDefense : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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// Handled on server |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementDODColmarDefense, ACHIEVEMENT_DOD_COLMAR_DEFENSE, "DOD_COLMAR_DEFENSE", 1 ); |
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class CAchievementDODJagdOvertimeCap : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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// Handled on server |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementDODJagdOvertimeCap, ACHIEVEMENT_DOD_JAGD_OVERTIME_CAP, "DOD_JAGD_OVERTIME_CAP", 1 ); |
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class CAchievementDODWeaponMastery : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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// Handled on server |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementDODWeaponMastery, ACHIEVEMENT_DOD_WEAPON_MASTERY, "DOD_WEAPON_MASTERY", 1 ); |
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class CAchievementDODBlockCaptures : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "dod_capture_blocked" ); |
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} |
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// New achievement rule - block a capture that would have lost the game for your team |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( !GameRulesAllowsAchievements() ) |
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return; |
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Assert( FStrEq( event->GetName(), "dod_capture_blocked" ) ); |
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// was a blocked defuse or plant, don't count |
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if ( event->GetBool("bomb") ) |
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return; |
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if ( !g_pObjectiveResource ) |
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return; |
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); |
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if ( pPlayer && pPlayer->entindex() == event->GetInt("blocker") ) |
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{ |
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int iCP = event->GetInt( "cp" ); |
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bool bIsLastOwnedPoint = true; |
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int iPlayerTeam = pPlayer->GetTeamNumber(); |
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for( int i=0;i<g_pObjectiveResource->GetNumControlPoints();i++ ) |
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{ |
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// assume we own the one we blocked |
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if ( i == iCP ) |
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continue; |
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// if we find any other points owned by us that aren't hidden, this wasn't the last point |
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if( !g_pObjectiveResource->IsCPVisible(i) ) |
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continue; |
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if ( g_pObjectiveResource->GetOwningTeam(i) == iPlayerTeam ) |
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{ |
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bIsLastOwnedPoint = false; |
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break; |
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} |
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} |
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if ( bIsLastOwnedPoint ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementDODBlockCaptures, ACHIEVEMENT_DOD_BLOCK_CAPTURES, "DOD_BLOCK_CAPTURES", 1 ); |
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// achievements part deux |
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// kills as allies |
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// kills as axis |
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class CBaseAchievementKillsOnTeam : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 5000 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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Assert( pAttacker == C_BasePlayer::GetLocalPlayer() ); |
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if ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() ) |
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{ |
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if ( pAttacker->GetTeamNumber() == GetTeam() ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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virtual int GetTeam( void ) = 0; |
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}; |
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class CAchievementKillsAsAllies : public CBaseAchievementKillsOnTeam |
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{ |
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virtual int GetTeam( void ) { return TEAM_ALLIES; } |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementKillsAsAllies, ACHIEVEMENT_DOD_KILLS_AS_ALLIES, "DOD_KILLS_AS_ALLIES", 1 ); |
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class CAchievementKillsAsAxis : public CBaseAchievementKillsOnTeam |
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{ |
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virtual int GetTeam( void ) { return TEAM_AXIS; } |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementKillsAsAxis, ACHIEVEMENT_DOD_KILLS_AS_AXIS, "DOD_KILLS_AS_AXIS", 1 ); |
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// rifleman |
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// assault |
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// support |
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// sniper |
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// mg |
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// bazooka |
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class CBaseAchievementKillsAsClass : public CBaseAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1000 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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Assert( pAttacker == C_BasePlayer::GetLocalPlayer() ); |
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if ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() ) |
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{ |
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C_DODPlayer *pDODAttacker = ToDODPlayer( pAttacker ); |
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if ( pDODAttacker->m_Shared.PlayerClass() == GetClass() ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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virtual int GetClass( void ) = 0; |
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}; |
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#define DECLARE_KILLS_AS_CLASS_ACHIEVEMENT( classIndex, achievementID ) \ |
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class CAchievement_##achievementID : public CBaseAchievementKillsAsClass \ |
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{ \ |
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virtual int GetClass( void ) { return classIndex; } \ |
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}; \ |
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DECLARE_ACHIEVEMENT( CAchievement_##achievementID, ACHIEVEMENT_##achievementID, #achievementID, 1 ) \ |
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DECLARE_KILLS_AS_CLASS_ACHIEVEMENT( 0, DOD_KILLS_AS_RIFLEMAN ); |
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DECLARE_KILLS_AS_CLASS_ACHIEVEMENT( 1, DOD_KILLS_AS_ASSAULT ); |
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DECLARE_KILLS_AS_CLASS_ACHIEVEMENT( 2, DOD_KILLS_AS_SUPPORT ); |
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DECLARE_KILLS_AS_CLASS_ACHIEVEMENT( 3, DOD_KILLS_AS_SNIPER ); |
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DECLARE_KILLS_AS_CLASS_ACHIEVEMENT( 4, DOD_KILLS_AS_MG ); |
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DECLARE_KILLS_AS_CLASS_ACHIEVEMENT( 5, DOD_KILLS_AS_BAZOOKAGUY ); |
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// per weapon |
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class CBaseAchievementKillsWithWeapon : public CBaseAchievement |
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{ |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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Assert( pAttacker == C_BasePlayer::GetLocalPlayer() ); |
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|
|
if ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() && event != NULL ) |
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{ |
|
if ( FStrEq( event->GetString( "weapon", "" ), GetWeaponName() ) ) |
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{ |
|
IncrementCount(); |
|
} |
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} |
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} |
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|
|
virtual const char *GetWeaponName( void ) = 0; |
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}; |
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#define DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( weaponName, goalKills, achievementID ) \ |
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class CAchievement_##achievementID : public CBaseAchievementKillsWithWeapon \ |
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{ \ |
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void Init() \ |
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{ \ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); \ |
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SetGoal( goalKills ); \ |
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SetStoreProgressInSteam( true ); \ |
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} \ |
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\ |
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virtual const char *GetWeaponName( void ) { return weaponName; } \ |
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}; \ |
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DECLARE_ACHIEVEMENT( CAchievement_##achievementID, ACHIEVEMENT_##achievementID, #achievementID, 1 ) \ |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "garand", 500, DOD_KILLS_WITH_GARAND ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "thompson", 500, DOD_KILLS_WITH_THOMPSON ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "bar", 500, DOD_KILLS_WITH_BAR ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "spring", 500, DOD_KILLS_WITH_SPRING ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "30cal", 500, DOD_KILLS_WITH_30CAL ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "bazooka", 500, DOD_KILLS_WITH_BAZOOKA ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "k98", 500, DOD_KILLS_WITH_K98 ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "mp40", 500, DOD_KILLS_WITH_MP40 ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "mp44", 500, DOD_KILLS_WITH_MP44 ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "k98_scoped", 500, DOD_KILLS_WITH_K98SCOPED ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "mg42", 500, DOD_KILLS_WITH_MG42 ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "pschreck", 500, DOD_KILLS_WITH_PSCHRECK ); |
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|
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "colt", 150, DOD_KILLS_WITH_COLT ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "p38", 150, DOD_KILLS_WITH_P38 ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "c96", 150, DOD_KILLS_WITH_C96 ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "m1carbine", 150, DOD_KILLS_WITH_M1CARBINE ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "amerknife", 150, DOD_KILLS_WITH_AMERKNIFE ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "spade", 150, DOD_KILLS_WITH_SPADE ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "punch", 150, DOD_KILLS_WITH_PUNCH ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "frag_us", 250, DOD_KILLS_WITH_FRAG_US ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "frag_ger", 250, DOD_KILLS_WITH_FRAG_GER ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "riflegren_us", 250, DOD_KILLS_WITH_RIFLEGREN_US ); |
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DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "riflegren_ger", 250, DOD_KILLS_WITH_RIFLEGREN_GER ); |
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|
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// flag captures |
|
class CAchievementDODFlagCaptureGrind : public CBaseAchievement |
|
{ |
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void Init() |
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{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 100 ); |
|
SetStoreProgressInSteam( true ); |
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} |
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|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "dod_point_captured" ); |
|
} |
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|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
Assert( FStrEq( event->GetName(), "dod_point_captured" ) ); |
|
|
|
if ( event->GetBool( "bomb" ) == true ) |
|
return; |
|
|
|
if ( !GameRulesAllowsAchievements() ) |
|
return; |
|
|
|
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); |
|
if ( !pPlayer ) |
|
return; |
|
|
|
int iLocalPlayerIndex = pPlayer->entindex(); |
|
|
|
const char *cappers = event->GetString("cappers"); |
|
|
|
int len = Q_strlen(cappers); |
|
for( int i=0;i<len;i++ ) |
|
{ |
|
if ( iLocalPlayerIndex == (int)cappers[i] ) |
|
{ |
|
IncrementCount(); |
|
break; |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementDODFlagCaptureGrind, ACHIEVEMENT_DOD_CAPTURE_GRIND, "DOD_CAPTURE_GRIND", 1 ); |
|
|
|
|
|
class CAchievementDODBlockCapturesGrind : public CBaseAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 100 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "dod_capture_blocked" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( !GameRulesAllowsAchievements() ) |
|
return; |
|
|
|
Assert( FStrEq( event->GetName(), "dod_capture_blocked" ) ); |
|
|
|
if ( event->GetBool( "bomb" ) ) |
|
return; |
|
|
|
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); |
|
|
|
if ( pPlayer && pPlayer->entindex() == event->GetInt( "blocker" ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementDODBlockCapturesGrind, ACHIEVEMENT_DOD_BLOCK_CAPTURES_GRIND, "DOD_BLOCK_CAPTURES_GRIND", 1 ); |
|
|
|
|
|
class CAchievementDODRoundsWonGrind : public CBaseAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 100 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "dod_round_win" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( !GameRulesAllowsAchievements() ) |
|
return; |
|
|
|
Assert( FStrEq( event->GetName(), "dod_round_win" ) ); |
|
|
|
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); |
|
if ( !pPlayer ) |
|
return; |
|
|
|
if ( event->GetInt( "team" ) == pPlayer->GetTeamNumber() ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementDODRoundsWonGrind, ACHIEVEMENT_DOD_ROUNDS_WON_GRIND, "DOD_ROUNDS_WON_GRIND", 1 ); |
|
|
|
|
|
class CAchievementDODBombsPlantedGrind : public CBaseAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 100 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "dod_bomb_planted" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
Assert( FStrEq( event->GetName(), "dod_bomb_planted" ) ); |
|
|
|
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); |
|
|
|
if ( pPlayer && pPlayer->GetUserID() == event->GetInt("userid" ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementDODBombsPlantedGrind, ACHIEVEMENT_DOD_BOMBS_PLANTED_GRIND, "DOD_BOMBS_PLANTED_GRIND", 1 ); |
|
|
|
|
|
class CAchievementDODBombsDefusedGrind : public CBaseAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 100 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "dod_bomb_defused" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
Assert( FStrEq( event->GetName(), "dod_bomb_defused" ) ); |
|
|
|
if ( event->GetInt("userid") == C_BasePlayer::GetLocalPlayer()->GetUserID() ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementDODBombsDefusedGrind, ACHIEVEMENT_DOD_BOMBS_DEFUSED_GRIND, "DOD_BOMBS_DEFUSED_GRIND", 1 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementDOD_All_Pack_1 : public CAchievement_AchievedCount |
|
{ |
|
public: |
|
DECLARE_CLASS( CAchievementDOD_All_Pack_1, CAchievement_AchievedCount ); |
|
void Init() |
|
{ |
|
BaseClass::Init(); |
|
SetAchievementsRequired( 51, 0, 51 ); |
|
} |
|
|
|
// Complete all dod achievements |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementDOD_All_Pack_1, ACHIEVEMENT_DOD_ALL_PACK_1, "DOD_ALL_PACK_1", 5 ); |
|
|
|
|
|
// 2011 Summer sale achievement |
|
// Win a round on each of the winter themed maps, dod_kalt and dod_colmar |
|
// player is not required to have been present at the start of the round |
|
class CAchievementDODBeatTheHeat : public CBaseAchievement |
|
{ |
|
public: |
|
DECLARE_CLASS( CAchievementDODBeatTheHeat, CBaseAchievement ); |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_HAS_COMPONENTS ); |
|
|
|
static const char *szComponents[] = |
|
{ |
|
"dod_kalt", "dod_colmar" |
|
}; |
|
m_pszComponentNames = szComponents; |
|
m_iNumComponents = ARRAYSIZE( szComponents ); |
|
SetGoal( m_iNumComponents ); |
|
|
|
BaseClass::Init(); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "dod_round_win" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( !GameRulesAllowsAchievements() ) |
|
return; |
|
|
|
Assert( FStrEq( event->GetName(), "dod_round_win" ) ); |
|
|
|
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); |
|
if ( !pPlayer ) |
|
return; |
|
|
|
if ( event->GetInt( "team" ) == pPlayer->GetTeamNumber() ) |
|
{ |
|
OnComponentEvent( m_pAchievementMgr->GetMapName() ); |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementDODBeatTheHeat, ACHIEVEMENT_DOD_BEAT_THE_HEAT, "DOD_BEAT_THE_HEAT", 1 ); |
|
|
|
// Winter 2011 |
|
class CAchievementDODCollectHolidayGifts : public CBaseAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 3 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "christmas_gift_grab" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
// if ( !UTIL_IsHolidayActive( kHoliday_Christmas ) ) |
|
// return; |
|
|
|
if ( Q_strcmp( event->GetName(), "christmas_gift_grab" ) == 0 ) |
|
{ |
|
int iPlayer = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
|
CBaseEntity *pPlayer = UTIL_PlayerByIndex( iPlayer ); |
|
|
|
if ( pPlayer && pPlayer == C_DODPlayer::GetLocalDODPlayer() ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementDODCollectHolidayGifts, ACHIEVEMENT_DOD_COLLECT_HOLIDAY_GIFTS, "DOD_COLLECT_HOLIDAY_GIFTS", 5 ); |
|
|
|
#endif // CLIENT_DLL
|