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905 lines
23 KiB
905 lines
23 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#ifdef CLIENT_DLL
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#include "achievementmgr.h"
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#include "baseachievement.h"
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#include "c_dod_player.h"
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#include "dod_shareddefs.h"
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#include "c_dod_objective_resource.h"
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#include "dod_gamerules.h"
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CAchievementMgr g_AchievementMgrDOD; // global achievement mgr for DOD
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//-----------------------------------------------------------------------------
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// Purpose: Query if the gamerules allows achievement progress at this time
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//-----------------------------------------------------------------------------
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bool GameRulesAllowsAchievements( void )
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{
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return ( DODGameRules()->State_Get() == STATE_RND_RUNNING );
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}
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class CAchievementDODThrowBackGren : public CBaseAchievement
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{
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void Init()
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{
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// listen for player kill enemy events, base class will increment count each time that happens
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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if ( !GameRulesAllowsAchievements() )
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return;
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C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( pAttacker == pLocalPlayer && pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() )
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{
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// if we are allies and killed with a german grenade
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// or if we are axis and killed with a us grenade
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const char *killedwith = event->GetString( "weapon" );
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int iLocalTeam = pLocalPlayer->GetTeamNumber();
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if ( ( iLocalTeam == TEAM_ALLIES && ( FStrEq( killedwith, "frag_ger" ) || FStrEq( killedwith, "riflegren_ger" ) ) ) ||
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( iLocalTeam == TEAM_AXIS && ( FStrEq( killedwith, "frag_us" ) || FStrEq( killedwith, "riflegren_us" ) ) ) )
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{
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// This kill was made with an enemy grenade.
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IncrementCount();
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}
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementDODThrowBackGren, ACHIEVEMENT_DOD_THROW_BACK_GREN, "DOD_THROW_BACK_GREN", 1 );
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class CAchievementDODConsecutiveHeadshots : public CBaseAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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// Handled on server
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementDODConsecutiveHeadshots, ACHIEVEMENT_DOD_CONSECUTIVE_HEADSHOTS, "DOD_CONSECUTIVE_HEADSHOTS", 1 );
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class CAchievementDODMGPositionStreak : public CBaseAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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// Handled on server
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementDODMGPositionStreak, ACHIEVEMENT_DOD_MG_POSITION_STREAK, "DOD_MG_POSITION_STREAK", 1 );
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class CAchievementDODWinKnifeFight : public CBaseAchievement
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{
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void Init()
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{
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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if ( !GameRulesAllowsAchievements() )
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return;
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C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( pAttacker == pLocalPlayer && pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() )
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{
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const char *killedwith = event->GetString( "weapon" );
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if ( FStrEq( killedwith, "amerknife" ) || FStrEq( killedwith, "spade" ) )
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{
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C_DODPlayer *pDodVictim = ToDODPlayer( pVictim );
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if ( pDodVictim )
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{
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CWeaponDODBase *pWpn = pDodVictim->GetActiveDODWeapon();
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if ( pWpn && pWpn->GetDODWpnData().m_WeaponType == WPN_TYPE_MELEE )
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{
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// Kill was made with a melee weapon, killer had melee weapon out
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IncrementCount();
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}
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}
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}
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementDODWinKnifeFight, ACHIEVEMENT_DOD_WIN_KNIFE_FIGHT, "DOD_WIN_KNIFE_FIGHT", 1 );
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const char *pszOfficialMaps[] =
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{
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"dod_anzio",
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"dod_avalanche",
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"dod_argentan",
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"dod_colmar",
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"dod_donner",
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"dod_flash",
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"dod_jagd",
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"dod_kalt",
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"dod_palermo"
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};
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class CAchievementDODCustomMaps : public CBaseAchievement
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{
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// Requires a player to kill at least one player on 5 different non-official maps
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void Init()
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{
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
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SetGoal( 5 );
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SetStoreProgressInSteam( true );
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m_bCheckedCurrentMap = false;
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}
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virtual void ListenForEvents()
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{
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// hax, this is called from LevelInitPreEntity, init per-level here
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m_bCheckedCurrentMap = false;
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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if ( m_bCheckedCurrentMap )
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return;
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// don't store the map name if we're not going to give achievement progress
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if ( m_pAchievementMgr->WereCheatsEverOn() )
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return;
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C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( pAttacker == pLocalPlayer && pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() )
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{
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char szMap[MAX_PATH];
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Q_FileBase( engine->GetLevelName(), szMap, ARRAYSIZE( szMap ) );
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if ( !IsOfficialMap( szMap ) && !HasPlayedThisCustomMap() )
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{
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IncrementCount();
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UTIL_IncrementMapKey( "killed_a_player" );
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}
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// stop listening
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m_bCheckedCurrentMap = true;
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}
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}
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bool HasPlayedThisCustomMap( void )
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{
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return ( UTIL_GetMapKeyCount( "killed_a_player" ) > 0 );
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}
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bool IsOfficialMap( const char *pszMapName )
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{
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bool bFound = false;
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for ( int i=0;i<ARRAYSIZE(pszOfficialMaps);i++ )
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{
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if ( FStrEq( pszMapName, pszOfficialMaps[i] ) )
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{
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bFound = true;
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break;
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}
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}
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return bFound;
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}
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bool m_bCheckedCurrentMap;
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};
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DECLARE_ACHIEVEMENT( CAchievementDODCustomMaps, ACHIEVEMENT_DOD_PLAY_CUSTOM_MAPS, "DOD_PLAY_CUSTOM_MAPS", 1 );
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class CAchievementDODKillsWithGrenade : public CBaseAchievement
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{
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void Init()
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{
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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}
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virtual void ListenForEvents()
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{
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// hax, this is called from LevelInitPreEntity, init per-level here
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m_flLastKillTime = 0;
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m_iKillCount = 0;
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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if ( !GameRulesAllowsAchievements() )
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return;
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C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( pAttacker == pLocalPlayer )
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{
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// reject non-grenade/non-rocket inflictors
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const char *killedwith = event->GetString( "weapon" );
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if ( Q_strncmp( killedwith, "frag_", 5 ) &&
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Q_strncmp( killedwith, "riflegren_", 10 ) &&
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!FStrEq( killedwith, "pschreck" ) &&
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!FStrEq( killedwith, "bazooka" ) )
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{
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m_flLastKillTime = 0;
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return;
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}
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if ( ( gpGlobals->curtime - m_flLastKillTime ) > 0.25 )
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{
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m_iKillCount = 0;
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}
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m_iKillCount++;
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m_flLastKillTime = gpGlobals->curtime;
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if ( m_iKillCount == 4 )
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{
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IncrementCount();
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}
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}
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}
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private:
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float m_flLastKillTime;
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int m_iKillCount;
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};
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DECLARE_ACHIEVEMENT( CAchievementDODKillsWithGrenade, ACHIEVEMENT_DOD_KILLS_WITH_GRENADE, "DOD_KILLS_WITH_GRENADE", 1 );
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class CAchievementDODLongRangeRocket : public CBaseAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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// Handled on server
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementDODLongRangeRocket, ACHIEVEMENT_DOD_LONG_RANGE_ROCKET, "DOD_LONG_RANGE_ROCKET", 1 );
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class CAchievementDODEndRoundKills : public CBaseAchievement
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{
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void Init()
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{
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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m_iKillCount = 0;
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}
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virtual void ListenForEvents()
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{
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ListenForGameEvent( "player_spawn" );
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}
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// Reset the count when we spawn
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void FireGameEvent_Internal( IGameEvent *event )
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{
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if ( m_iKillCount > 0 && 0 == Q_strcmp( event->GetName(), "player_spawn" ) && C_BasePlayer::GetLocalPlayer() )
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{
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int iUserID = event->GetInt("userid");
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if ( iUserID == C_BasePlayer::GetLocalPlayer()->GetUserID() )
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{
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m_iKillCount = 0;
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}
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}
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}
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// count kills in endround. No requirement that your team must have won the round - grenades count
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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DODRoundState state = DODGameRules()->State_Get();
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if ( state == STATE_ALLIES_WIN || state == STATE_AXIS_WIN )
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{
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Assert( pAttacker == C_BasePlayer::GetLocalPlayer() );
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if ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() )
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{
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m_iKillCount++;
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if ( m_iKillCount > 3 )
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{
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IncrementCount();
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}
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}
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}
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}
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int m_iKillCount;
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};
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DECLARE_ACHIEVEMENT( CAchievementDODEndRoundKills, ACHIEVEMENT_DOD_END_ROUND_KILLS, "DOD_END_ROUND_KILLS", 1 );
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class CAchievementDODCapLastFlag : public CBaseAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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// handled on server
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementDODCapLastFlag, ACHIEVEMENT_DOD_CAP_LAST_FLAG, "DOD_CAP_LAST_FLAG", 1 );
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class CAchievementDODUseEnemyWeapons : public CBaseAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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}
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// Handled on server
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};
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DECLARE_ACHIEVEMENT( CAchievementDODUseEnemyWeapons, ACHIEVEMENT_DOD_USE_ENEMY_WEAPONS, "DOD_USE_ENEMY_WEAPONS", 1 );
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class CAchievementDODKillDominatingMG : public CBaseAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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// Handled on server
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementDODKillDominatingMG, ACHIEVEMENT_DOD_KILL_DOMINATING_MG, "DOD_KILL_DOMINATING_MG", 1 );
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class CAchievementDODColmarDefense : public CBaseAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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// Handled on server
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementDODColmarDefense, ACHIEVEMENT_DOD_COLMAR_DEFENSE, "DOD_COLMAR_DEFENSE", 1 );
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class CAchievementDODJagdOvertimeCap : public CBaseAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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// Handled on server
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementDODJagdOvertimeCap, ACHIEVEMENT_DOD_JAGD_OVERTIME_CAP, "DOD_JAGD_OVERTIME_CAP", 1 );
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class CAchievementDODWeaponMastery : public CBaseAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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// Handled on server
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementDODWeaponMastery, ACHIEVEMENT_DOD_WEAPON_MASTERY, "DOD_WEAPON_MASTERY", 1 );
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class CAchievementDODBlockCaptures : public CBaseAchievement
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{
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void Init()
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{
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||
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SetFlags( ACH_SAVE_GLOBAL );
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||
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SetGoal( 1 );
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}
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||
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virtual void ListenForEvents()
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||
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{
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||
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ListenForGameEvent( "dod_capture_blocked" );
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}
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// New achievement rule - block a capture that would have lost the game for your team
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||
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||
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void FireGameEvent_Internal( IGameEvent *event )
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||
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{
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||
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if ( !GameRulesAllowsAchievements() )
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||
|
return;
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||
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||
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Assert( FStrEq( event->GetName(), "dod_capture_blocked" ) );
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||
|
// was a blocked defuse or plant, don't count
|
||
|
if ( event->GetBool("bomb") )
|
||
|
return;
|
||
|
|
||
|
if ( !g_pObjectiveResource )
|
||
|
return;
|
||
|
|
||
|
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
|
||
|
|
||
|
if ( pPlayer && pPlayer->entindex() == event->GetInt("blocker") )
|
||
|
{
|
||
|
int iCP = event->GetInt( "cp" );
|
||
|
|
||
|
bool bIsLastOwnedPoint = true;
|
||
|
|
||
|
int iPlayerTeam = pPlayer->GetTeamNumber();
|
||
|
|
||
|
for( int i=0;i<g_pObjectiveResource->GetNumControlPoints();i++ )
|
||
|
{
|
||
|
// assume we own the one we blocked
|
||
|
if ( i == iCP )
|
||
|
continue;
|
||
|
|
||
|
// if we find any other points owned by us that aren't hidden, this wasn't the last point
|
||
|
|
||
|
if( !g_pObjectiveResource->IsCPVisible(i) )
|
||
|
continue;
|
||
|
|
||
|
if ( g_pObjectiveResource->GetOwningTeam(i) == iPlayerTeam )
|
||
|
{
|
||
|
bIsLastOwnedPoint = false;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( bIsLastOwnedPoint )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementDODBlockCaptures, ACHIEVEMENT_DOD_BLOCK_CAPTURES, "DOD_BLOCK_CAPTURES", 1 );
|
||
|
|
||
|
|
||
|
// achievements part deux
|
||
|
|
||
|
// kills as allies
|
||
|
// kills as axis
|
||
|
class CBaseAchievementKillsOnTeam : public CBaseAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 5000 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
Assert( pAttacker == C_BasePlayer::GetLocalPlayer() );
|
||
|
|
||
|
if ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() )
|
||
|
{
|
||
|
if ( pAttacker->GetTeamNumber() == GetTeam() )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual int GetTeam( void ) = 0;
|
||
|
};
|
||
|
|
||
|
class CAchievementKillsAsAllies : public CBaseAchievementKillsOnTeam
|
||
|
{
|
||
|
virtual int GetTeam( void ) { return TEAM_ALLIES; }
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementKillsAsAllies, ACHIEVEMENT_DOD_KILLS_AS_ALLIES, "DOD_KILLS_AS_ALLIES", 1 );
|
||
|
|
||
|
class CAchievementKillsAsAxis : public CBaseAchievementKillsOnTeam
|
||
|
{
|
||
|
virtual int GetTeam( void ) { return TEAM_AXIS; }
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementKillsAsAxis, ACHIEVEMENT_DOD_KILLS_AS_AXIS, "DOD_KILLS_AS_AXIS", 1 );
|
||
|
|
||
|
// rifleman
|
||
|
// assault
|
||
|
// support
|
||
|
// sniper
|
||
|
// mg
|
||
|
// bazooka
|
||
|
class CBaseAchievementKillsAsClass : public CBaseAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1000 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
Assert( pAttacker == C_BasePlayer::GetLocalPlayer() );
|
||
|
|
||
|
if ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() )
|
||
|
{
|
||
|
C_DODPlayer *pDODAttacker = ToDODPlayer( pAttacker );
|
||
|
|
||
|
if ( pDODAttacker->m_Shared.PlayerClass() == GetClass() )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual int GetClass( void ) = 0;
|
||
|
};
|
||
|
|
||
|
#define DECLARE_KILLS_AS_CLASS_ACHIEVEMENT( classIndex, achievementID ) \
|
||
|
class CAchievement_##achievementID : public CBaseAchievementKillsAsClass \
|
||
|
{ \
|
||
|
virtual int GetClass( void ) { return classIndex; } \
|
||
|
}; \
|
||
|
DECLARE_ACHIEVEMENT( CAchievement_##achievementID, ACHIEVEMENT_##achievementID, #achievementID, 1 ) \
|
||
|
|
||
|
DECLARE_KILLS_AS_CLASS_ACHIEVEMENT( 0, DOD_KILLS_AS_RIFLEMAN );
|
||
|
DECLARE_KILLS_AS_CLASS_ACHIEVEMENT( 1, DOD_KILLS_AS_ASSAULT );
|
||
|
DECLARE_KILLS_AS_CLASS_ACHIEVEMENT( 2, DOD_KILLS_AS_SUPPORT );
|
||
|
DECLARE_KILLS_AS_CLASS_ACHIEVEMENT( 3, DOD_KILLS_AS_SNIPER );
|
||
|
DECLARE_KILLS_AS_CLASS_ACHIEVEMENT( 4, DOD_KILLS_AS_MG );
|
||
|
DECLARE_KILLS_AS_CLASS_ACHIEVEMENT( 5, DOD_KILLS_AS_BAZOOKAGUY );
|
||
|
|
||
|
// per weapon
|
||
|
class CBaseAchievementKillsWithWeapon : public CBaseAchievement
|
||
|
{
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
Assert( pAttacker == C_BasePlayer::GetLocalPlayer() );
|
||
|
|
||
|
if ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() && event != NULL )
|
||
|
{
|
||
|
if ( FStrEq( event->GetString( "weapon", "" ), GetWeaponName() ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual const char *GetWeaponName( void ) = 0;
|
||
|
};
|
||
|
|
||
|
#define DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( weaponName, goalKills, achievementID ) \
|
||
|
class CAchievement_##achievementID : public CBaseAchievementKillsWithWeapon \
|
||
|
{ \
|
||
|
void Init() \
|
||
|
{ \
|
||
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); \
|
||
|
SetGoal( goalKills ); \
|
||
|
SetStoreProgressInSteam( true ); \
|
||
|
} \
|
||
|
\
|
||
|
virtual const char *GetWeaponName( void ) { return weaponName; } \
|
||
|
}; \
|
||
|
DECLARE_ACHIEVEMENT( CAchievement_##achievementID, ACHIEVEMENT_##achievementID, #achievementID, 1 ) \
|
||
|
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "garand", 500, DOD_KILLS_WITH_GARAND );
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "thompson", 500, DOD_KILLS_WITH_THOMPSON );
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "bar", 500, DOD_KILLS_WITH_BAR );
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "spring", 500, DOD_KILLS_WITH_SPRING );
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "30cal", 500, DOD_KILLS_WITH_30CAL );
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "bazooka", 500, DOD_KILLS_WITH_BAZOOKA );
|
||
|
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "k98", 500, DOD_KILLS_WITH_K98 );
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "mp40", 500, DOD_KILLS_WITH_MP40 );
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "mp44", 500, DOD_KILLS_WITH_MP44 );
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "k98_scoped", 500, DOD_KILLS_WITH_K98SCOPED );
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "mg42", 500, DOD_KILLS_WITH_MG42 );
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "pschreck", 500, DOD_KILLS_WITH_PSCHRECK );
|
||
|
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "colt", 150, DOD_KILLS_WITH_COLT );
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "p38", 150, DOD_KILLS_WITH_P38 );
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "c96", 150, DOD_KILLS_WITH_C96 );
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "m1carbine", 150, DOD_KILLS_WITH_M1CARBINE );
|
||
|
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "amerknife", 150, DOD_KILLS_WITH_AMERKNIFE );
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "spade", 150, DOD_KILLS_WITH_SPADE );
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "punch", 150, DOD_KILLS_WITH_PUNCH );
|
||
|
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "frag_us", 250, DOD_KILLS_WITH_FRAG_US );
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "frag_ger", 250, DOD_KILLS_WITH_FRAG_GER );
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "riflegren_us", 250, DOD_KILLS_WITH_RIFLEGREN_US );
|
||
|
DECLARE_KILLS_WITH_WEAPON_ACHIEVEMENT( "riflegren_ger", 250, DOD_KILLS_WITH_RIFLEGREN_GER );
|
||
|
|
||
|
|
||
|
// flag captures
|
||
|
class CAchievementDODFlagCaptureGrind : public CBaseAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 100 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "dod_point_captured" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
Assert( FStrEq( event->GetName(), "dod_point_captured" ) );
|
||
|
|
||
|
if ( event->GetBool( "bomb" ) == true )
|
||
|
return;
|
||
|
|
||
|
if ( !GameRulesAllowsAchievements() )
|
||
|
return;
|
||
|
|
||
|
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
|
||
|
if ( !pPlayer )
|
||
|
return;
|
||
|
|
||
|
int iLocalPlayerIndex = pPlayer->entindex();
|
||
|
|
||
|
const char *cappers = event->GetString("cappers");
|
||
|
|
||
|
int len = Q_strlen(cappers);
|
||
|
for( int i=0;i<len;i++ )
|
||
|
{
|
||
|
if ( iLocalPlayerIndex == (int)cappers[i] )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementDODFlagCaptureGrind, ACHIEVEMENT_DOD_CAPTURE_GRIND, "DOD_CAPTURE_GRIND", 1 );
|
||
|
|
||
|
|
||
|
class CAchievementDODBlockCapturesGrind : public CBaseAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 100 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "dod_capture_blocked" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
if ( !GameRulesAllowsAchievements() )
|
||
|
return;
|
||
|
|
||
|
Assert( FStrEq( event->GetName(), "dod_capture_blocked" ) );
|
||
|
|
||
|
if ( event->GetBool( "bomb" ) )
|
||
|
return;
|
||
|
|
||
|
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
|
||
|
|
||
|
if ( pPlayer && pPlayer->entindex() == event->GetInt( "blocker" ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementDODBlockCapturesGrind, ACHIEVEMENT_DOD_BLOCK_CAPTURES_GRIND, "DOD_BLOCK_CAPTURES_GRIND", 1 );
|
||
|
|
||
|
|
||
|
class CAchievementDODRoundsWonGrind : public CBaseAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 100 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "dod_round_win" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
if ( !GameRulesAllowsAchievements() )
|
||
|
return;
|
||
|
|
||
|
Assert( FStrEq( event->GetName(), "dod_round_win" ) );
|
||
|
|
||
|
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
|
||
|
if ( !pPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( event->GetInt( "team" ) == pPlayer->GetTeamNumber() )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementDODRoundsWonGrind, ACHIEVEMENT_DOD_ROUNDS_WON_GRIND, "DOD_ROUNDS_WON_GRIND", 1 );
|
||
|
|
||
|
|
||
|
class CAchievementDODBombsPlantedGrind : public CBaseAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 100 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "dod_bomb_planted" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
Assert( FStrEq( event->GetName(), "dod_bomb_planted" ) );
|
||
|
|
||
|
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
|
||
|
|
||
|
if ( pPlayer && pPlayer->GetUserID() == event->GetInt("userid" ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementDODBombsPlantedGrind, ACHIEVEMENT_DOD_BOMBS_PLANTED_GRIND, "DOD_BOMBS_PLANTED_GRIND", 1 );
|
||
|
|
||
|
|
||
|
class CAchievementDODBombsDefusedGrind : public CBaseAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 100 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "dod_bomb_defused" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
Assert( FStrEq( event->GetName(), "dod_bomb_defused" ) );
|
||
|
|
||
|
if ( event->GetInt("userid") == C_BasePlayer::GetLocalPlayer()->GetUserID() )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementDODBombsDefusedGrind, ACHIEVEMENT_DOD_BOMBS_DEFUSED_GRIND, "DOD_BOMBS_DEFUSED_GRIND", 1 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementDOD_All_Pack_1 : public CAchievement_AchievedCount
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CAchievementDOD_All_Pack_1, CAchievement_AchievedCount );
|
||
|
void Init()
|
||
|
{
|
||
|
BaseClass::Init();
|
||
|
SetAchievementsRequired( 51, 0, 51 );
|
||
|
}
|
||
|
|
||
|
// Complete all dod achievements
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementDOD_All_Pack_1, ACHIEVEMENT_DOD_ALL_PACK_1, "DOD_ALL_PACK_1", 5 );
|
||
|
|
||
|
|
||
|
// 2011 Summer sale achievement
|
||
|
// Win a round on each of the winter themed maps, dod_kalt and dod_colmar
|
||
|
// player is not required to have been present at the start of the round
|
||
|
class CAchievementDODBeatTheHeat : public CBaseAchievement
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CAchievementDODBeatTheHeat, CBaseAchievement );
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_HAS_COMPONENTS );
|
||
|
|
||
|
static const char *szComponents[] =
|
||
|
{
|
||
|
"dod_kalt", "dod_colmar"
|
||
|
};
|
||
|
m_pszComponentNames = szComponents;
|
||
|
m_iNumComponents = ARRAYSIZE( szComponents );
|
||
|
SetGoal( m_iNumComponents );
|
||
|
|
||
|
BaseClass::Init();
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "dod_round_win" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
if ( !GameRulesAllowsAchievements() )
|
||
|
return;
|
||
|
|
||
|
Assert( FStrEq( event->GetName(), "dod_round_win" ) );
|
||
|
|
||
|
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
|
||
|
if ( !pPlayer )
|
||
|
return;
|
||
|
|
||
|
if ( event->GetInt( "team" ) == pPlayer->GetTeamNumber() )
|
||
|
{
|
||
|
OnComponentEvent( m_pAchievementMgr->GetMapName() );
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementDODBeatTheHeat, ACHIEVEMENT_DOD_BEAT_THE_HEAT, "DOD_BEAT_THE_HEAT", 1 );
|
||
|
|
||
|
// Winter 2011
|
||
|
class CAchievementDODCollectHolidayGifts : public CBaseAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 3 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "christmas_gift_grab" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
// if ( !UTIL_IsHolidayActive( kHoliday_Christmas ) )
|
||
|
// return;
|
||
|
|
||
|
if ( Q_strcmp( event->GetName(), "christmas_gift_grab" ) == 0 )
|
||
|
{
|
||
|
int iPlayer = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
|
||
|
CBaseEntity *pPlayer = UTIL_PlayerByIndex( iPlayer );
|
||
|
|
||
|
if ( pPlayer && pPlayer == C_DODPlayer::GetLocalDODPlayer() )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementDODCollectHolidayGifts, ACHIEVEMENT_DOD_COLLECT_HOLIDAY_GIFTS, "DOD_COLLECT_HOLIDAY_GIFTS", 5 );
|
||
|
|
||
|
#endif // CLIENT_DLL
|