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54 lines
1.3 KiB
54 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#if !defined( PLAYEROVERLAYSQUAD_H ) |
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#define PLAYEROVERLAYSQUAD_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Label.h> |
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class KeyValues; |
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class CHudPlayerOverlay; |
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class CHudPlayerOverlaySquad : public vgui::Label |
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{ |
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public: |
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typedef vgui::Label BaseClass; |
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CHudPlayerOverlaySquad( CHudPlayerOverlay *baseOverlay, const char *squadname ); |
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virtual ~CHudPlayerOverlaySquad( void ); |
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bool Init( KeyValues* pInitData ); |
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void SetSquad( const char *squadname ); |
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virtual void Paint(); |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
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virtual void SetReflectMouse( bool reflect ); |
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// If reflect mouse is true, then pass these up to parent |
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virtual void OnCursorMoved(int x,int y); |
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virtual void OnMousePressed(vgui::MouseCode code); |
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virtual void OnMouseDoublePressed(vgui::MouseCode code); |
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virtual void OnMouseReleased(vgui::MouseCode code); |
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virtual void OnMouseWheeled(int delta); |
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virtual void OnCursorEntered(); |
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virtual void OnCursorExited(); |
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private: |
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char m_szSquad[ 64 ]; |
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Color m_fgColor; |
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Color m_bgColor; |
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CHudPlayerOverlay *m_pBaseOverlay; |
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bool m_bReflectMouse; |
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}; |
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#endif // PLAYEROVERLAYSQUAD_H
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