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54 lines
1.3 KiB
54 lines
1.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( PLAYEROVERLAYSQUAD_H )
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#define PLAYEROVERLAYSQUAD_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Label.h>
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class KeyValues;
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class CHudPlayerOverlay;
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class CHudPlayerOverlaySquad : public vgui::Label
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{
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public:
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typedef vgui::Label BaseClass;
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CHudPlayerOverlaySquad( CHudPlayerOverlay *baseOverlay, const char *squadname );
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virtual ~CHudPlayerOverlaySquad( void );
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bool Init( KeyValues* pInitData );
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void SetSquad( const char *squadname );
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virtual void Paint();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void SetReflectMouse( bool reflect );
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// If reflect mouse is true, then pass these up to parent
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virtual void OnCursorMoved(int x,int y);
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virtual void OnMousePressed(vgui::MouseCode code);
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virtual void OnMouseDoublePressed(vgui::MouseCode code);
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virtual void OnMouseReleased(vgui::MouseCode code);
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virtual void OnMouseWheeled(int delta);
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virtual void OnCursorEntered();
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virtual void OnCursorExited();
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private:
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char m_szSquad[ 64 ];
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Color m_fgColor;
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Color m_bgColor;
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CHudPlayerOverlay *m_pBaseOverlay;
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bool m_bReflectMouse;
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};
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#endif // PLAYEROVERLAYSQUAD_H
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