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45 lines
1.2 KiB
45 lines
1.2 KiB
//=========== Copyright Valve Corporation, All rights reserved. ===============// |
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// |
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// Purpose: |
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//=============================================================================// |
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#ifndef PANORAMA_RENDERPANEL_H |
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#define PANORAMA_RENDERPANEL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "panorama/controls/panel2d.h" |
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#include "materialsystem2/imaterialsystem2utils.h" |
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namespace panorama |
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{ |
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//----------------------------------------------------------------------------- |
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// Purpose: Render panel, to use for raw source2 render operations directly in render thread |
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//----------------------------------------------------------------------------- |
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class CRenderPanel : public CPanel2D |
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{ |
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DECLARE_PANEL2D( CRenderPanel, CPanel2D ); |
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public: |
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CRenderPanel( CPanel2D *parent, const char * pchPanelID ); |
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virtual ~CRenderPanel(); |
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void SetRenderThreadCallback( CRenderThreadCallback *pRenderCallback ); |
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// Override and make return true if you need to paint every single frame, and will not manually call SetRepaint when you want to repaint |
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virtual bool BShouldAlwaysRepaint() { return true; } |
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protected: |
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// Override of Panel2D paint |
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virtual void Paint() OVERRIDE; |
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private: |
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CRenderThreadCallback *m_pRenderCallback; |
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}; |
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} // namespace panorama |
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#endif // PANORAMA_RENDERPANEL_H
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