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46 lines
1.2 KiB
46 lines
1.2 KiB
5 years ago
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//=========== Copyright Valve Corporation, All rights reserved. ===============//
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//
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// Purpose:
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//=============================================================================//
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#ifndef PANORAMA_RENDERPANEL_H
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#define PANORAMA_RENDERPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "panorama/controls/panel2d.h"
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#include "materialsystem2/imaterialsystem2utils.h"
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namespace panorama
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{
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//-----------------------------------------------------------------------------
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// Purpose: Render panel, to use for raw source2 render operations directly in render thread
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//-----------------------------------------------------------------------------
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class CRenderPanel : public CPanel2D
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{
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DECLARE_PANEL2D( CRenderPanel, CPanel2D );
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public:
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CRenderPanel( CPanel2D *parent, const char * pchPanelID );
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virtual ~CRenderPanel();
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void SetRenderThreadCallback( CRenderThreadCallback *pRenderCallback );
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// Override and make return true if you need to paint every single frame, and will not manually call SetRepaint when you want to repaint
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virtual bool BShouldAlwaysRepaint() { return true; }
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protected:
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// Override of Panel2D paint
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virtual void Paint() OVERRIDE;
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private:
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CRenderThreadCallback *m_pRenderCallback;
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};
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} // namespace panorama
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#endif // PANORAMA_RENDERPANEL_H
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