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38 lines
917 B
C++
38 lines
917 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Spell.
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//
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//=============================================================================//
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#ifndef TF_SPELL_PICKUP_H
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#define TF_SPELL_PICKUP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_powerup.h"
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class CSpellPickup : public CTFPowerup
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{
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DECLARE_CLASS( CSpellPickup, CTFPowerup )
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DECLARE_DATADESC();
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public:
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CSpellPickup();
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virtual void Spawn( void ) OVERRIDE;
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virtual void Precache() OVERRIDE;
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virtual bool MyTouch( CBasePlayer *pPlayer ) OVERRIDE;
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virtual const char *GetPowerupModel( void ) OVERRIDE;
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virtual const char *GetDefaultPowerupModel( void ) OVERRIDE { return "models/props_halloween/hwn_spellbook_upright.mdl"; }
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virtual bool ItemCanBeTouchedByPlayer( CBasePlayer *pPlayer ) OVERRIDE;
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void SetTier( int nTier ) { m_nTier = nTier; }
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private:
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int m_nTier;
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};
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#endif // TF_SPELL_PICKUP_H
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