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70 lines
2.2 KiB
70 lines
2.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_TF_PASSTIME_LOGIC_H |
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#define C_TF_PASSTIME_LOGIC_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "c_baseentity.h" |
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#include "c_tf_passtime_ball.h" |
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#include "utlvector.h" |
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//----------------------------------------------------------------------------- |
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class C_LocalTempEntity; |
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class C_TFPlayer; |
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class C_PasstimeReticle; |
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class C_TFPasstimeLogic : public C_BaseEntity |
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{ |
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public: |
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DECLARE_CLASS( C_TFPasstimeLogic, C_BaseEntity ); |
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DECLARE_CLIENTCLASS(); |
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C_TFPasstimeLogic(); |
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virtual ~C_TFPasstimeLogic(); |
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virtual void Spawn() OVERRIDE; |
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virtual void ClientThink() OVERRIDE; |
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virtual void PostDataUpdate( DataUpdateType_t updateType ) OVERRIDE; |
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C_PasstimeBall *GetBall() const { return m_hBall.Get(); } |
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void GetTrackPoints( Vector (&points)[16] ); |
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int GetNumSections() const { return m_iNumSections; } |
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int GetCurrentSection() const { return m_iCurrentSection; } |
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bool GetBallReticleTarget( C_BaseEntity **ppEnt, bool *bHomingActive ) const; |
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bool BCanPlayerPickUpBall( C_TFPlayer *pPlayer ) const; |
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float GetMaxPassRange() const { return m_flMaxPassRange; } |
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int GetBallPower() const { return m_iBallPower; } |
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private: |
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bool GetImportantEntities( C_PasstimeBall **ppBall, C_TFPlayer **ppCarrier, C_TFPlayer **ppHomingTarget ) const; |
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void DestroyBeam( int i, C_PasstimeBall *pBall ); |
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void DestroyBeams( C_PasstimeBall *pBall ); |
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void UpdateBeams(); |
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C_PasstimeReticle *m_pBallReticle; |
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CUtlVector<C_PasstimeReticle*> m_pGoalReticles; |
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C_PasstimeReticle *m_pPassReticle; |
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CNewParticleEffect *m_apPackBeams[MAX_PLAYERS + 1]; |
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bool m_bPlayerIsPackMember[MAX_PLAYERS + 1]; |
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CNetworkHandle( C_PasstimeBall, m_hBall ); |
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CNetworkArray( Vector, m_trackPoints, 16 ); |
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CNetworkVar( int, m_iNumSections ); |
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CNetworkVar( int, m_iCurrentSection ); |
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CNetworkVar( float, m_flMaxPassRange ); |
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CNetworkVar( int, m_iBallPower ); |
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CNetworkVar( float, m_flPackSpeed ); |
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}; |
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//----------------------------------------------------------------------------- |
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extern C_TFPasstimeLogic* g_pPasstimeLogic; |
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#endif // C_TF_PASSTIME_LOGIC_H
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