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447 lines
12 KiB
447 lines
12 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#include "weapon_csbase.h" |
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#include "cs_ammodef.h" |
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#include <vgui/IVGui.h> |
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#include <vgui/IScheme.h> |
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#include <vgui/ISurface.h> |
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#include <vgui_controls/Label.h> |
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#include <vgui/ILocalize.h> |
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#include "vgui_controls/BuildGroup.h" |
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#include "vgui_controls/BitmapImagePanel.h" |
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#include "vgui_controls/TextEntry.h" |
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#include "vgui_controls/TextImage.h" |
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#include "vgui_controls/RichText.h" |
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#include "vgui_controls/QueryBox.h" |
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#include "career_box.h" |
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#include "buypreset_listbox.h" |
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#include "buypreset_weaponsetlabel.h" |
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#include "backgroundpanel.h" |
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#include "cstrike/bot/shared_util.h" |
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using namespace vgui; |
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const float horizTitleRatio = 18.0f/68.0f; |
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//-------------------------------------------------------------------------------------------------------------- |
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//-------------------------------------------------------------------------------------------------------------- |
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/* |
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class PresetNameTextEntry : public TextEntry |
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{ |
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public: |
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PresetNameTextEntry(Panel *parent, CBuyPresetEditMainMenu *menu, const char *name ) : TextEntry( parent, name ) |
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{ |
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m_pMenu = menu; |
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} |
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virtual void FireActionSignal() |
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{ |
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TextEntry::FireActionSignal(); |
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if ( m_pMenu ) |
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{ |
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m_pMenu->SetDirty(); |
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} |
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} |
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private: |
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CBuyPresetEditMainMenu *m_pMenu; |
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}; |
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*/ |
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//-------------------------------------------------------------------------------------------------------------- |
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//-------------------------------------------------------------------------------------------------------------- |
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int GetScaledValue( HScheme hScheme, int unscaled ) |
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{ |
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int val = scheme()->GetProportionalScaledValueEx( hScheme, unscaled ); |
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return GetAlternateProportionalValueFromScaled( hScheme, val ); |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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//-------------------------------------------------------------------------------------------------------------- |
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class PresetBackgroundPanel : public vgui::Panel |
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{ |
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typedef vgui::Panel BaseClass; |
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public: |
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PresetBackgroundPanel( vgui::Panel *parent, const char *panelName ) : BaseClass( parent, panelName ) |
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{ |
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}; |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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SetBorder( pScheme->GetBorder("ButtonBorder") ); |
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m_lineColor = pScheme->GetColor( "Border.Bright", Color( 0, 0, 0, 0 ) ); |
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} |
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virtual void ApplySettings( KeyValues *inResourceData ) |
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{ |
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BaseClass::ApplySettings( inResourceData ); |
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m_lines.RemoveAll(); |
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KeyValues *lines = inResourceData->FindKey( "lines", false ); |
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if ( lines ) |
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{ |
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KeyValues *line = lines->GetFirstValue(); |
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while ( line ) |
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{ |
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const char *str = line->GetString( NULL, "" ); |
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Vector4D p; |
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int numPoints = sscanf( str, "%f %f %f %f", &p[0], &p[1], &p[2], &p[3] ); |
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if ( numPoints == 4 ) |
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{ |
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m_lines.AddToTail( p ); |
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} |
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line = line->GetNextValue(); |
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} |
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} |
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} |
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virtual void PaintBackground( void ) |
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{ |
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BaseClass::PaintBackground(); |
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vgui::surface()->DrawSetColor( m_lineColor ); |
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vgui::surface()->DrawSetTextColor( m_lineColor ); |
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for ( int i=0; i<m_scaledLines.Count(); ++i ) |
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{ |
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int x1, x2, y1, y2; |
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x1 = m_scaledLines[i][0]; |
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y1 = m_scaledLines[i][1]; |
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x2 = m_scaledLines[i][2]; |
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y2 = m_scaledLines[i][3]; |
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vgui::surface()->DrawFilledRect( x1, y1, x2, y2 ); |
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} |
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} |
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virtual void PerformLayout( void ) |
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{ |
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m_scaledLines.RemoveAll(); |
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for ( int i=0; i<m_lines.Count(); ++i ) |
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{ |
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int x1, x2, y1, y2; |
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x1 = GetScaledValue( GetScheme(), m_lines[i][0] ); |
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y1 = GetScaledValue( GetScheme(), m_lines[i][1] ); |
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x2 = GetScaledValue( GetScheme(), m_lines[i][2] ); |
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y2 = GetScaledValue( GetScheme(), m_lines[i][3] ); |
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if ( x1 == x2 ) |
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{ |
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++x2; |
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} |
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if ( y1 == y2 ) |
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{ |
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++y2; |
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} |
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m_scaledLines.AddToTail( Vector4D( x1, y1, x2, y2 ) ); |
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} |
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} |
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private: |
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Color m_lineColor; |
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CUtlVector< Vector4D > m_lines; |
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CUtlVector< Vector4D > m_scaledLines; |
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}; |
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//-------------------------------------------------------------------------------------------------------------- |
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//-------------------------------------------------------------------------------------------------------------- |
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BuyPresetEditPanel::BuyPresetEditPanel( Panel *parent, const char *panelName, const char *resourceFilename, int fallbackIndex, bool editableName ) : BaseClass( parent, panelName ) |
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{ |
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SetProportional( parent->IsProportional() ); |
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if ( IsProportional() ) |
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{ |
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m_baseWide = m_baseTall = scheme()->GetProportionalScaledValueEx( GetScheme(), 100 ); |
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} |
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else |
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{ |
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m_baseWide = m_baseTall = 100; |
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} |
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SetSize( m_baseWide, m_baseTall ); |
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m_fallbackIndex = fallbackIndex; |
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m_pBgPanel = new PresetBackgroundPanel( this, "mainBackground" ); |
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m_pTitleEntry = NULL; |
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m_pTitleLabel = NULL; |
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m_pCostLabel = NULL; |
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/* |
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m_pTitleEntry = new PresetNameTextEntry( this, dynamic_cast<CBuyPresetEditMainMenu *>(parent), "titleEntry" ); |
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m_pTitleLabel = new Label( this, "title", "" ); |
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m_pCostLabel = new Label( this, "cost", "" ); |
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*/ |
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m_pPrimaryWeapon = new WeaponLabel( this, "primary" ); |
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m_pSecondaryWeapon = new WeaponLabel( this, "secondary" ); |
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m_pHEGrenade = new EquipmentLabel( this, "hegrenade" ); |
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m_pSmokeGrenade = new EquipmentLabel( this, "smokegrenade" ); |
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m_pFlashbangs = new EquipmentLabel( this, "flashbang" ); |
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m_pDefuser = new EquipmentLabel( this, "defuser" ); |
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m_pNightvision = new EquipmentLabel( this, "nightvision" ); |
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m_pArmor = new EquipmentLabel( this, "armor" ); |
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if ( resourceFilename ) |
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{ |
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LoadControlSettings( resourceFilename ); |
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} |
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int x, y, w, h; |
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m_pBgPanel->GetBounds( x, y, w, h ); |
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m_baseWide = x + w; |
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m_baseTall = y + h; |
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SetSize( m_baseWide, m_baseTall ); |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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BuyPresetEditPanel::~BuyPresetEditPanel() |
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{ |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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void BuyPresetEditPanel::SetWeaponSet( const WeaponSet *pWeaponSet, bool current ) |
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{ |
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// set to empty state |
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Reset(); |
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// now fill in items |
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if ( pWeaponSet ) |
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{ |
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if ( m_pTitleLabel ) |
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{ |
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m_pTitleLabel->SetText( SharedVarArgs( "#Cstrike_BuyPresetChoice%d", m_fallbackIndex ) ); |
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} |
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if ( m_pTitleEntry ) |
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{ |
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m_pTitleEntry->SetText( SharedVarArgs( "#Cstrike_BuyPresetChoice%d", m_fallbackIndex ) ); |
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} |
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if ( m_pCostLabel ) |
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{ |
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const int BufLen = 256; |
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wchar_t wbuf[BufLen]; |
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g_pVGuiLocalize->ConstructString( wbuf, sizeof( wbuf ), |
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g_pVGuiLocalize->Find( "#Cstrike_BuyPresetPlainCost" ), |
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1, NumAsWString( pWeaponSet->FullCost() ) ); |
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m_pCostLabel->SetText( wbuf ); |
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} |
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m_pPrimaryWeapon->SetWeapon( &pWeaponSet->m_primaryWeapon, true, true ); |
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m_pSecondaryWeapon->SetWeapon( &pWeaponSet->m_secondaryWeapon, false, true ); |
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if ( pWeaponSet->m_HEGrenade ) |
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m_pHEGrenade->SetItem( "gfx/vgui/hegrenade_square", 1 ); |
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if ( pWeaponSet->m_smokeGrenade ) |
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m_pSmokeGrenade->SetItem( "gfx/vgui/smokegrenade_square", 1 ); |
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if ( pWeaponSet->m_flashbangs ) |
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m_pFlashbangs->SetItem( "gfx/vgui/flashbang_square", pWeaponSet->m_flashbangs ); |
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if ( pWeaponSet->m_defuser ) |
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m_pDefuser->SetItem( "gfx/vgui/defuser", 1 ); |
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if ( pWeaponSet->m_nightvision ) |
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m_pNightvision->SetItem( "gfx/vgui/nightvision", 1 ); |
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if ( pWeaponSet->m_armor ) |
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{ |
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if ( pWeaponSet->m_helmet ) |
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m_pArmor->SetItem( "gfx/vgui/kevlar_helmet", 1 ); |
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else |
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m_pArmor->SetItem( "gfx/vgui/kevlar", 1 ); |
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} |
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} |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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void BuyPresetEditPanel::SetText( const wchar_t *text ) |
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{ |
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if ( !text ) |
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text = L""; |
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if ( m_pTitleLabel ) |
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{ |
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m_pTitleLabel->SetText( text ); |
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} |
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if ( m_pTitleEntry ) |
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{ |
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m_pTitleEntry->SetText( text ); |
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} |
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InvalidateLayout(); |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Handle command callbacks |
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*/ |
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void BuyPresetEditPanel::OnCommand( const char *command ) |
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{ |
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if (stricmp(command, "close")) |
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{ |
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PostActionSignal( new KeyValues("Command", "command", SharedVarArgs( "%s %d", command, m_fallbackIndex )) ); |
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} |
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BaseClass::OnCommand(command); |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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void BuyPresetEditPanel::ApplySchemeSettings(IScheme *pScheme) |
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{ |
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BaseClass::ApplySchemeSettings(pScheme); |
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SetBgColor( Color( 0, 0, 0, 0 ) ); |
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IBorder *pBorder = NULL; |
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int i; |
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for (i = 0; i < GetChildCount(); i++) |
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{ |
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// perform auto-layout on the child panel |
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Panel *child = GetChild(i); |
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if (!child) |
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continue; |
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if ( !stricmp( "button", child->GetClassName() ) ) |
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{ |
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Button *pButton = dynamic_cast<Button *>(child); |
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if ( pButton ) |
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{ |
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pButton->SetDefaultBorder( pBorder ); |
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pButton->SetDepressedBorder( pBorder ); |
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pButton->SetKeyFocusBorder( pBorder ); |
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} |
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} |
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} |
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pBorder = pScheme->GetBorder("BuyPresetButtonBorder"); |
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const int NumButtons = 4; |
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const char * buttonNames[4] = { "editPrimary", "editSecondary", "editGrenades", "editEquipment" }; |
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for ( i=0; i<NumButtons; ++i ) |
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{ |
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Panel *pPanel = FindChildByName( buttonNames[i] ); |
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if ( pPanel ) |
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{ |
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pPanel->SetBorder( pBorder ); |
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if ( !stricmp( "button", pPanel->GetClassName() ) ) |
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{ |
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Button *pButton = dynamic_cast<Button *>(pPanel); |
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if ( pButton ) |
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{ |
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pButton->SetDefaultBorder( pBorder ); |
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pButton->SetDepressedBorder( pBorder ); |
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pButton->SetKeyFocusBorder( pBorder ); |
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Color fgColor, bgColor; |
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fgColor = GetSchemeColor("Label.TextDullColor", GetFgColor(), pScheme); |
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bgColor = Color( 0, 0, 0, 0 ); |
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pButton->SetDefaultColor( fgColor, bgColor ); |
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} |
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} |
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} |
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} |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Overrides EditablePanel's resizing of children to scale them proportionally to the main panel's change. |
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*/ |
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void BuyPresetEditPanel::OnSizeChanged( int wide, int tall ) |
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{ |
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if ( !m_baseWide ) |
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m_baseWide = 1; |
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if ( !m_baseTall ) |
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m_baseTall = 1; |
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Panel::OnSizeChanged(wide, tall); |
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InvalidateLayout(); |
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if ( wide == m_baseWide && tall == m_baseTall ) |
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{ |
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Repaint(); |
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return; |
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} |
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float xScale = wide / (float) m_baseWide; |
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float yScale = tall / (float) m_baseTall; |
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for (int i = 0; i < GetChildCount(); i++) |
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{ |
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// perform auto-layout on the child panel |
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Panel *child = GetChild(i); |
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if (!child) |
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continue; |
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int x, y, w, t; |
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child->GetBounds(x, y, w, t); |
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int newX = (int) x * xScale; |
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int newY = (int) y * yScale; |
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int newW = (int) (x+w) * xScale - newX; |
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int newT = (int) t * yScale; |
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// make sure the child isn't too big... |
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if(newX+newW>wide) |
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{ |
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continue; |
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} |
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if(newY+newT>tall) |
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{ |
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continue; |
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} |
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child->SetBounds(newX, newY, newW, newT); |
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child->InvalidateLayout(); |
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} |
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Repaint(); |
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// update the baselines |
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m_baseWide = wide; |
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m_baseTall = tall; |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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void BuyPresetEditPanel::Reset() |
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{ |
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if ( m_pTitleLabel ) |
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{ |
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m_pTitleLabel->SetText( "#Cstrike_BuyPresetNewChoice" ); |
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} |
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if ( m_pTitleEntry ) |
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{ |
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m_pTitleEntry->SetText( "#Cstrike_BuyPresetNewChoice" ); |
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} |
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if ( m_pCostLabel ) |
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{ |
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m_pCostLabel->SetText( "" ); |
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} |
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BuyPresetWeapon weapon; |
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m_pPrimaryWeapon->SetWeapon( &weapon, true, false ); |
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m_pSecondaryWeapon->SetWeapon( &weapon, false, false ); |
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m_pHEGrenade->SetItem( NULL, 1 ); |
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m_pSmokeGrenade->SetItem( NULL, 1 ); |
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m_pFlashbangs->SetItem( NULL, 1 ); |
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m_pDefuser->SetItem( NULL, 1 ); |
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m_pNightvision->SetItem( NULL, 1 ); |
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m_pArmor->SetItem( NULL, 1 ); |
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} |
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//--------------------------------------------------------------------------------------------------------------
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