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122 lines
3.6 KiB
122 lines
3.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_obj_base_manned_gun.h" |
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#include "hudelement.h" |
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#include "tf_movedata.h" |
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#include "bone_setup.h" |
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#include "hud_ammo.h" |
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#include "vgui_bitmapbutton.h" |
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extern ConVar mannedgun_usethirdperson; |
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//================================================================================================= |
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// Control Screen |
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//================================================================================================= |
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DECLARE_VGUI_SCREEN_FACTORY( CMannedPlasmagunControlPanel, "manned_plasmagun_control_panel" ); |
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//----------------------------------------------------------------------------- |
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// Constructor: |
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//----------------------------------------------------------------------------- |
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CMannedPlasmagunControlPanel::CMannedPlasmagunControlPanel( vgui::Panel *parent, const char *panelName ) |
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: BaseClass( parent, "CMannedPlasmagunControlPanel" ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Initialization |
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//----------------------------------------------------------------------------- |
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bool CMannedPlasmagunControlPanel::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ) |
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{ |
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m_pMannedLabel = new vgui::Label( this, "MannedReadout", "" ); |
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m_pOccupyButton = new CBitmapButton( this, "OccupyButton", "Occupy" ); |
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if (!BaseClass::Init(pKeyValues, pInitData)) |
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return false; |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Frame-based update |
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//----------------------------------------------------------------------------- |
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void CMannedPlasmagunControlPanel::OnTick() |
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{ |
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BaseClass::OnTick(); |
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C_BaseObject *pObj = GetOwningObject(); |
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if (!pObj) |
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return; |
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Assert( dynamic_cast<C_ObjectBaseMannedGun*>(pObj) ); |
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C_ObjectBaseMannedGun *pGun = static_cast<C_ObjectBaseMannedGun*>(pObj); |
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char buf[256]; |
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// Update the currently manned player label |
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if ( pGun->GetDriverPlayer() ) |
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{ |
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Q_snprintf( buf, sizeof( buf ), "Manned by %s", pGun->GetDriverPlayer()->GetPlayerName() ); |
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m_pMannedLabel->SetText( buf ); |
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m_pMannedLabel->SetVisible( true ); |
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} |
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else |
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{ |
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m_pMannedLabel->SetVisible( false ); |
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} |
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// Update the get in button |
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if ( pGun->GetDriverPlayer() ) |
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{ |
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// Owners can boot other players to get in |
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if ( pGun->GetOwner() == C_BaseTFPlayer::GetLocalPlayer() && C_BaseTFPlayer::GetLocalPlayer() != pGun->GetDriverPlayer() ) |
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{ |
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Q_snprintf( buf, sizeof( buf ), "Get In (Ejecting %s)", pGun->GetDriverPlayer()->GetPlayerName() ); |
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m_pMannedLabel->SetText( buf ); |
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m_pOccupyButton->SetEnabled( true ); |
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} |
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else |
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{ |
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// Disable the button |
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m_pOccupyButton->SetEnabled( false ); |
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} |
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} |
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else |
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{ |
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m_pOccupyButton->SetText( "Get In" ); |
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m_pOccupyButton->SetEnabled( true ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Handle clicking on the Occupy button |
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//----------------------------------------------------------------------------- |
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void CMannedPlasmagunControlPanel::GetInGun( void ) |
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{ |
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C_BaseObject *pObj = GetOwningObject(); |
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if (pObj) |
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{ |
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pObj->SendClientCommand( "toggle_use" ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Button click handlers |
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//----------------------------------------------------------------------------- |
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void CMannedPlasmagunControlPanel::OnCommand( const char *command ) |
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{ |
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if (!Q_strnicmp(command, "Occupy", 7)) |
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{ |
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GetInGun(); |
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return; |
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} |
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BaseClass::OnCommand(command); |
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} |
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