Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_obj_base_manned_gun.h"
#include "hudelement.h"
#include "tf_movedata.h"
#include "bone_setup.h"
#include "hud_ammo.h"
#include "vgui_bitmapbutton.h"
extern ConVar mannedgun_usethirdperson;
//=================================================================================================
// Control Screen
//=================================================================================================
DECLARE_VGUI_SCREEN_FACTORY( CMannedPlasmagunControlPanel, "manned_plasmagun_control_panel" );
//-----------------------------------------------------------------------------
// Constructor:
//-----------------------------------------------------------------------------
CMannedPlasmagunControlPanel::CMannedPlasmagunControlPanel( vgui::Panel *parent, const char *panelName )
: BaseClass( parent, "CMannedPlasmagunControlPanel" )
{
}
//-----------------------------------------------------------------------------
// Initialization
//-----------------------------------------------------------------------------
bool CMannedPlasmagunControlPanel::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData )
{
m_pMannedLabel = new vgui::Label( this, "MannedReadout", "" );
m_pOccupyButton = new CBitmapButton( this, "OccupyButton", "Occupy" );
if (!BaseClass::Init(pKeyValues, pInitData))
return false;
return true;
}
//-----------------------------------------------------------------------------
// Frame-based update
//-----------------------------------------------------------------------------
void CMannedPlasmagunControlPanel::OnTick()
{
BaseClass::OnTick();
C_BaseObject *pObj = GetOwningObject();
if (!pObj)
return;
Assert( dynamic_cast<C_ObjectBaseMannedGun*>(pObj) );
C_ObjectBaseMannedGun *pGun = static_cast<C_ObjectBaseMannedGun*>(pObj);
char buf[256];
// Update the currently manned player label
if ( pGun->GetDriverPlayer() )
{
Q_snprintf( buf, sizeof( buf ), "Manned by %s", pGun->GetDriverPlayer()->GetPlayerName() );
m_pMannedLabel->SetText( buf );
m_pMannedLabel->SetVisible( true );
}
else
{
m_pMannedLabel->SetVisible( false );
}
// Update the get in button
if ( pGun->GetDriverPlayer() )
{
// Owners can boot other players to get in
if ( pGun->GetOwner() == C_BaseTFPlayer::GetLocalPlayer() && C_BaseTFPlayer::GetLocalPlayer() != pGun->GetDriverPlayer() )
{
Q_snprintf( buf, sizeof( buf ), "Get In (Ejecting %s)", pGun->GetDriverPlayer()->GetPlayerName() );
m_pMannedLabel->SetText( buf );
m_pOccupyButton->SetEnabled( true );
}
else
{
// Disable the button
m_pOccupyButton->SetEnabled( false );
}
}
else
{
m_pOccupyButton->SetText( "Get In" );
m_pOccupyButton->SetEnabled( true );
}
}
//-----------------------------------------------------------------------------
// Purpose: Handle clicking on the Occupy button
//-----------------------------------------------------------------------------
void CMannedPlasmagunControlPanel::GetInGun( void )
{
C_BaseObject *pObj = GetOwningObject();
if (pObj)
{
pObj->SendClientCommand( "toggle_use" );
}
}
//-----------------------------------------------------------------------------
// Button click handlers
//-----------------------------------------------------------------------------
void CMannedPlasmagunControlPanel::OnCommand( const char *command )
{
if (!Q_strnicmp(command, "Occupy", 7))
{
GetInGun();
return;
}
BaseClass::OnCommand(command);
}