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123 lines
3.6 KiB
123 lines
3.6 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_obj_base_manned_gun.h"
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#include "hudelement.h"
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#include "tf_movedata.h"
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#include "bone_setup.h"
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#include "hud_ammo.h"
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#include "vgui_bitmapbutton.h"
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extern ConVar mannedgun_usethirdperson;
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//=================================================================================================
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// Control Screen
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//=================================================================================================
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DECLARE_VGUI_SCREEN_FACTORY( CMannedPlasmagunControlPanel, "manned_plasmagun_control_panel" );
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//-----------------------------------------------------------------------------
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// Constructor:
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//-----------------------------------------------------------------------------
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CMannedPlasmagunControlPanel::CMannedPlasmagunControlPanel( vgui::Panel *parent, const char *panelName )
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: BaseClass( parent, "CMannedPlasmagunControlPanel" )
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{
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}
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//-----------------------------------------------------------------------------
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// Initialization
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//-----------------------------------------------------------------------------
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bool CMannedPlasmagunControlPanel::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData )
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{
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m_pMannedLabel = new vgui::Label( this, "MannedReadout", "" );
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m_pOccupyButton = new CBitmapButton( this, "OccupyButton", "Occupy" );
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if (!BaseClass::Init(pKeyValues, pInitData))
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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// Frame-based update
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//-----------------------------------------------------------------------------
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void CMannedPlasmagunControlPanel::OnTick()
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{
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BaseClass::OnTick();
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C_BaseObject *pObj = GetOwningObject();
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if (!pObj)
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return;
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Assert( dynamic_cast<C_ObjectBaseMannedGun*>(pObj) );
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C_ObjectBaseMannedGun *pGun = static_cast<C_ObjectBaseMannedGun*>(pObj);
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char buf[256];
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// Update the currently manned player label
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if ( pGun->GetDriverPlayer() )
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{
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Q_snprintf( buf, sizeof( buf ), "Manned by %s", pGun->GetDriverPlayer()->GetPlayerName() );
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m_pMannedLabel->SetText( buf );
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m_pMannedLabel->SetVisible( true );
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}
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else
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{
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m_pMannedLabel->SetVisible( false );
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}
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// Update the get in button
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if ( pGun->GetDriverPlayer() )
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{
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// Owners can boot other players to get in
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if ( pGun->GetOwner() == C_BaseTFPlayer::GetLocalPlayer() && C_BaseTFPlayer::GetLocalPlayer() != pGun->GetDriverPlayer() )
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{
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Q_snprintf( buf, sizeof( buf ), "Get In (Ejecting %s)", pGun->GetDriverPlayer()->GetPlayerName() );
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m_pMannedLabel->SetText( buf );
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m_pOccupyButton->SetEnabled( true );
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}
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else
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{
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// Disable the button
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m_pOccupyButton->SetEnabled( false );
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}
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}
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else
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{
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m_pOccupyButton->SetText( "Get In" );
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m_pOccupyButton->SetEnabled( true );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handle clicking on the Occupy button
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//-----------------------------------------------------------------------------
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void CMannedPlasmagunControlPanel::GetInGun( void )
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{
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C_BaseObject *pObj = GetOwningObject();
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if (pObj)
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{
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pObj->SendClientCommand( "toggle_use" );
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}
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}
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//-----------------------------------------------------------------------------
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// Button click handlers
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//-----------------------------------------------------------------------------
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void CMannedPlasmagunControlPanel::OnCommand( const char *command )
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{
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if (!Q_strnicmp(command, "Occupy", 7))
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{
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GetInGun();
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return;
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}
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BaseClass::OnCommand(command);
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}
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