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59 lines
1.6 KiB
59 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Snapshot of |
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// |
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//===========================================================================// |
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#ifndef DMEANIMATIONLIST_H |
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#define DMEANIMATIONLIST_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "datamodel/dmelement.h" |
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#include "datamodel/dmattribute.h" |
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#include "datamodel/dmattributevar.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class CDmeChannelsClip; |
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//----------------------------------------------------------------------------- |
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// A class representing a list of animations |
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//----------------------------------------------------------------------------- |
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class CDmeAnimationList : public CDmElement |
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{ |
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DEFINE_ELEMENT( CDmeAnimationList, CDmElement ); |
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public: |
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int GetAnimationCount() const; |
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CDmeChannelsClip *GetAnimation( int nIndex ); |
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int FindAnimation( const char *pAnimName ); |
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void SetAnimation( int nIndex, CDmeChannelsClip *pAnimation ); |
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int AddAnimation( CDmeChannelsClip *pAnimation ); |
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void RemoveAnimation( int nIndex ); |
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private: |
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CDmaElementArray<CDmeChannelsClip> m_Animations; |
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}; |
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//----------------------------------------------------------------------------- |
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// Inline methods |
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//----------------------------------------------------------------------------- |
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inline int CDmeAnimationList::GetAnimationCount() const |
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{ |
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return m_Animations.Count(); |
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} |
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inline CDmeChannelsClip *CDmeAnimationList::GetAnimation( int nIndex ) |
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{ |
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return m_Animations[nIndex]; |
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} |
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#endif // DMEANIMATIONLIST_H
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