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60 lines
1.6 KiB
60 lines
1.6 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Snapshot of
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//
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//===========================================================================//
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#ifndef DMEANIMATIONLIST_H
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#define DMEANIMATIONLIST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "datamodel/dmelement.h"
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#include "datamodel/dmattribute.h"
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#include "datamodel/dmattributevar.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmeChannelsClip;
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//-----------------------------------------------------------------------------
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// A class representing a list of animations
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//-----------------------------------------------------------------------------
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class CDmeAnimationList : public CDmElement
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{
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DEFINE_ELEMENT( CDmeAnimationList, CDmElement );
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public:
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int GetAnimationCount() const;
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CDmeChannelsClip *GetAnimation( int nIndex );
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int FindAnimation( const char *pAnimName );
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void SetAnimation( int nIndex, CDmeChannelsClip *pAnimation );
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int AddAnimation( CDmeChannelsClip *pAnimation );
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void RemoveAnimation( int nIndex );
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private:
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CDmaElementArray<CDmeChannelsClip> m_Animations;
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};
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//-----------------------------------------------------------------------------
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// Inline methods
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//-----------------------------------------------------------------------------
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inline int CDmeAnimationList::GetAnimationCount() const
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{
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return m_Animations.Count();
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}
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inline CDmeChannelsClip *CDmeAnimationList::GetAnimation( int nIndex )
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{
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return m_Animations[nIndex];
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}
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#endif // DMEANIMATIONLIST_H
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