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330 lines
12 KiB
330 lines
12 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $NoKeywords: $ |
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//===========================================================================// |
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#if !defined( IVRENDERVIEW_H ) |
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#define IVRENDERVIEW_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "basetypes.h" |
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#include "mathlib/vplane.h" |
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#include "interface.h" |
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#include "materialsystem/imaterialsystem.h" |
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#include "const.h" |
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#include "tier1/refcount.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class CViewSetup; |
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class CEngineSprite; |
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class IClientEntity; |
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class IMaterial; |
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struct model_t; |
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class IClientRenderable; |
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//----------------------------------------------------------------------------- |
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// Flags used by DrawWorldLists |
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//----------------------------------------------------------------------------- |
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enum |
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{ |
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DRAWWORLDLISTS_DRAW_STRICTLYABOVEWATER = 0x001, |
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DRAWWORLDLISTS_DRAW_STRICTLYUNDERWATER = 0x002, |
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DRAWWORLDLISTS_DRAW_INTERSECTSWATER = 0x004, |
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DRAWWORLDLISTS_DRAW_WATERSURFACE = 0x008, |
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DRAWWORLDLISTS_DRAW_SKYBOX = 0x010, |
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DRAWWORLDLISTS_DRAW_CLIPSKYBOX = 0x020, |
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DRAWWORLDLISTS_DRAW_SHADOWDEPTH = 0x040, |
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DRAWWORLDLISTS_DRAW_REFRACTION = 0x080, |
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DRAWWORLDLISTS_DRAW_REFLECTION = 0x100, |
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DRAWWORLDLISTS_DRAW_SSAO = 0x800, |
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}; |
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enum |
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{ |
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MAT_SORT_GROUP_STRICTLY_ABOVEWATER = 0, |
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MAT_SORT_GROUP_STRICTLY_UNDERWATER, |
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MAT_SORT_GROUP_INTERSECTS_WATER_SURFACE, |
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MAT_SORT_GROUP_WATERSURFACE, |
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MAX_MAT_SORT_GROUPS |
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}; |
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enum ERenderDepthMode |
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{ |
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DEPTH_MODE_NORMAL = 0, |
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DEPTH_MODE_SHADOW = 1, |
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DEPTH_MODE_SSA0 = 2, |
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DEPTH_MODE_OVERRIDE = 3, |
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DEPTH_MODE_MAX |
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}; |
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typedef VPlane Frustum[FRUSTUM_NUMPLANES]; |
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//----------------------------------------------------------------------------- |
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// Leaf index |
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//----------------------------------------------------------------------------- |
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typedef unsigned short LeafIndex_t; |
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typedef short LeafFogVolume_t; |
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enum |
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{ |
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INVALID_LEAF_INDEX = (LeafIndex_t)~0 |
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}; |
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//----------------------------------------------------------------------------- |
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// Describes the leaves to be rendered this view, set by BuildWorldLists |
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//----------------------------------------------------------------------------- |
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struct WorldListInfo_t |
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{ |
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int m_ViewFogVolume; |
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int m_LeafCount; |
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LeafIndex_t* m_pLeafList; |
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LeafFogVolume_t* m_pLeafFogVolume; |
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}; |
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class IWorldRenderList : public IRefCounted |
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{ |
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}; |
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//----------------------------------------------------------------------------- |
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// Describes the fog volume for a particular point |
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//----------------------------------------------------------------------------- |
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struct VisibleFogVolumeInfo_t |
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{ |
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int m_nVisibleFogVolume; |
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int m_nVisibleFogVolumeLeaf; |
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bool m_bEyeInFogVolume; |
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float m_flDistanceToWater; |
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float m_flWaterHeight; |
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IMaterial *m_pFogVolumeMaterial; |
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}; |
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//----------------------------------------------------------------------------- |
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// Vertex format for brush models |
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//----------------------------------------------------------------------------- |
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struct BrushVertex_t |
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{ |
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Vector m_Pos; |
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Vector m_Normal; |
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Vector m_TangentS; |
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Vector m_TangentT; |
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Vector2D m_TexCoord; |
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Vector2D m_LightmapCoord; |
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private: |
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BrushVertex_t( const BrushVertex_t& src ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Visibility data for area portal culling |
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//----------------------------------------------------------------------------- |
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struct VisOverrideData_t |
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{ |
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Vector m_vecVisOrigin; // The point to to use as the viewpoint for area portal backface cull checks. |
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float m_fDistToAreaPortalTolerance; // The distance from an area portal before using the full screen as the viewable portion. |
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}; |
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//----------------------------------------------------------------------------- |
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// interface for asking about the Brush surfaces from the client DLL |
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//----------------------------------------------------------------------------- |
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class IBrushSurface |
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{ |
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public: |
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// Computes texture coordinates + lightmap coordinates given a world position |
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virtual void ComputeTextureCoordinate( Vector const& worldPos, Vector2D& texCoord ) = 0; |
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virtual void ComputeLightmapCoordinate( Vector const& worldPos, Vector2D& lightmapCoord ) = 0; |
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// Gets the vertex data for this surface |
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virtual int GetVertexCount() const = 0; |
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virtual void GetVertexData( BrushVertex_t* pVerts ) = 0; |
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// Gets at the material properties for this surface |
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virtual IMaterial* GetMaterial() = 0; |
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}; |
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//----------------------------------------------------------------------------- |
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// interface for installing a new renderer for brush surfaces |
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//----------------------------------------------------------------------------- |
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class IBrushRenderer |
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{ |
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public: |
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// Draws the surface; returns true if decals should be rendered on this surface |
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virtual bool RenderBrushModelSurface( IClientEntity* pBaseEntity, IBrushSurface* pBrushSurface ) = 0; |
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}; |
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#define MAX_VIS_LEAVES 32 |
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//----------------------------------------------------------------------------- |
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// Purpose: Interface to client .dll to set up a rendering pass over world |
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// The client .dll can call Render multiple times to overlay one or more world |
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// views on top of one another |
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//----------------------------------------------------------------------------- |
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enum DrawBrushModelMode_t |
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{ |
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DBM_DRAW_ALL = 0, |
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DBM_DRAW_OPAQUE_ONLY, |
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DBM_DRAW_TRANSLUCENT_ONLY, |
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}; |
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class IVRenderView |
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{ |
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public: |
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// Draw normal brush model. |
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// If pMaterialOverride is non-null, then all the faces of the bmodel will |
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// set this material rather than their regular material. |
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virtual void DrawBrushModel( |
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IClientEntity *baseentity, |
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model_t *model, |
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const Vector& origin, |
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const QAngle& angles, |
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bool bUnused ) = 0; |
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// Draw brush model that has no origin/angles change ( uses identity transform ) |
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// FIXME, Material proxy IClientEntity *baseentity is unused right now, use DrawBrushModel for brushes with |
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// proxies for now. |
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virtual void DrawIdentityBrushModel( IWorldRenderList *pList, model_t *model ) = 0; |
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// Mark this dynamic light as having changed this frame ( so light maps affected will be recomputed ) |
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virtual void TouchLight( struct dlight_t *light ) = 0; |
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// Draw 3D Overlays |
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virtual void Draw3DDebugOverlays( void ) = 0; |
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// Sets global blending fraction |
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virtual void SetBlend( float blend ) = 0; |
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virtual float GetBlend( void ) = 0; |
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// Sets global color modulation |
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virtual void SetColorModulation( float const* blend ) = 0; |
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virtual void GetColorModulation( float* blend ) = 0; |
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// Wrap entire scene drawing |
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virtual void SceneBegin( void ) = 0; |
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virtual void SceneEnd( void ) = 0; |
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// Gets the fog volume for a particular point |
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virtual void GetVisibleFogVolume( const Vector& eyePoint, VisibleFogVolumeInfo_t *pInfo ) = 0; |
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// Wraps world drawing |
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// If iForceViewLeaf is not -1, then it uses the specified leaf as your starting area for setting up area portal culling. |
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// This is used by water since your reflected view origin is often in solid space, but we still want to treat it as though |
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// the first portal we're looking out of is a water portal, so our view effectively originates under the water. |
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virtual IWorldRenderList * CreateWorldList() = 0; |
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virtual void BuildWorldLists( IWorldRenderList *pList, WorldListInfo_t* pInfo, int iForceFViewLeaf, const VisOverrideData_t* pVisData = NULL, bool bShadowDepth = false, float *pReflectionWaterHeight = NULL ) = 0; |
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virtual void DrawWorldLists( IWorldRenderList *pList, unsigned long flags, float waterZAdjust ) = 0; |
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// Optimization for top view |
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virtual void DrawTopView( bool enable ) = 0; |
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virtual void TopViewBounds( Vector2D const& mins, Vector2D const& maxs ) = 0; |
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// Draw lights |
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virtual void DrawLights( void ) = 0; |
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// FIXME: This function is a stub, doesn't do anything in the engine right now |
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virtual void DrawMaskEntities( void ) = 0; |
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// Draw surfaces with alpha |
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virtual void DrawTranslucentSurfaces( IWorldRenderList *pList, int sortIndex, unsigned long flags, bool bShadowDepth ) = 0; |
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// Draw Particles ( just draws the linefine for debugging map leaks ) |
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virtual void DrawLineFile( void ) = 0; |
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// Draw lightmaps |
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virtual void DrawLightmaps( IWorldRenderList *pList, int pageId ) = 0; |
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// Wraps view render sequence, sets up a view |
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virtual void ViewSetupVis( bool novis, int numorigins, const Vector origin[] ) = 0; |
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// Return true if any of these leaves are visible in the current PVS. |
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virtual bool AreAnyLeavesVisible( int *leafList, int nLeaves ) = 0; |
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virtual void VguiPaint( void ) = 0; |
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// Sets up view fade parameters |
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virtual void ViewDrawFade( byte *color, IMaterial *pMaterial ) = 0; |
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// Sets up the projection matrix for the specified field of view |
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virtual void OLD_SetProjectionMatrix( float fov, float zNear, float zFar ) = 0; |
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// Determine lighting at specified position |
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virtual colorVec GetLightAtPoint( Vector& pos ) = 0; |
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// Whose eyes are we looking through? |
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virtual int GetViewEntity( void ) = 0; |
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// Get engine field of view setting |
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virtual float GetFieldOfView( void ) = 0; |
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// 1 == ducking, 0 == not |
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virtual unsigned char **GetAreaBits( void ) = 0; |
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// Set up fog for a particular leaf |
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virtual void SetFogVolumeState( int nVisibleFogVolume, bool bUseHeightFog ) = 0; |
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// Installs a brush surface draw override method, null means use normal renderer |
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virtual void InstallBrushSurfaceRenderer( IBrushRenderer* pBrushRenderer ) = 0; |
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// Draw brush model shadow |
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virtual void DrawBrushModelShadow( IClientRenderable *pRenderable ) = 0; |
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// Does the leaf contain translucent surfaces? |
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virtual bool LeafContainsTranslucentSurfaces( IWorldRenderList *pList, int sortIndex, unsigned long flags ) = 0; |
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virtual bool DoesBoxIntersectWaterVolume( const Vector &mins, const Vector &maxs, int leafWaterDataID ) = 0; |
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virtual void SetAreaState( |
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unsigned char chAreaBits[MAX_AREA_STATE_BYTES], |
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unsigned char chAreaPortalBits[MAX_AREA_PORTAL_STATE_BYTES] ) = 0; |
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// See i |
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virtual void VGui_Paint( int mode ) = 0; |
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// Push, pop views (see PushViewFlags_t above for flags) |
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virtual void Push3DView( const CViewSetup &view, int nFlags, ITexture* pRenderTarget, Frustum frustumPlanes ) = 0; |
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virtual void Push2DView( const CViewSetup &view, int nFlags, ITexture* pRenderTarget, Frustum frustumPlanes ) = 0; |
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virtual void PopView( Frustum frustumPlanes ) = 0; |
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// Sets the main view |
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virtual void SetMainView( const Vector &vecOrigin, const QAngle &angles ) = 0; |
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enum |
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{ |
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VIEW_SETUP_VIS_EX_RETURN_FLAGS_USES_RADIAL_VIS = 0x00000001 |
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}; |
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// Wraps view render sequence, sets up a view |
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virtual void ViewSetupVisEx( bool novis, int numorigins, const Vector origin[], unsigned int &returnFlags ) = 0; |
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//replaces the current view frustum with a rhyming replacement of your choice |
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virtual void OverrideViewFrustum( Frustum custom ) = 0; |
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virtual void DrawBrushModelShadowDepth( IClientEntity *baseentity, model_t *model, const Vector& origin, const QAngle& angles, ERenderDepthMode DepthMode ) = 0; |
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virtual void UpdateBrushModelLightmap( model_t *model, IClientRenderable *pRenderable ) = 0; |
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virtual void BeginUpdateLightmaps( void ) = 0; |
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virtual void EndUpdateLightmaps( void ) = 0; |
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virtual void OLD_SetOffCenterProjectionMatrix( float fov, float zNear, float zFar, float flAspectRatio, float flBottom, float flTop, float flLeft, float flRight ) = 0; |
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virtual void OLD_SetProjectionMatrixOrtho( float left, float top, float right, float bottom, float zNear, float zFar ) = 0; |
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virtual void Push3DView( const CViewSetup &view, int nFlags, ITexture* pRenderTarget, Frustum frustumPlanes, ITexture* pDepthTexture ) = 0; |
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virtual void GetMatricesForView( const CViewSetup &view, VMatrix *pWorldToView, VMatrix *pViewToProjection, VMatrix *pWorldToProjection, VMatrix *pWorldToPixels ) = 0; |
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virtual void DrawBrushModelEx( IClientEntity *baseentity, model_t *model, const Vector& origin, const QAngle& angles, DrawBrushModelMode_t mode ) = 0; |
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}; |
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// change this when the new version is incompatable with the old |
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#define VENGINE_RENDERVIEW_INTERFACE_VERSION "VEngineRenderView014" |
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#if defined(_STATIC_LINKED) && defined(CLIENT_DLL) |
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namespace Client |
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{ |
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extern IVRenderView *render; |
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} |
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#else |
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extern IVRenderView *render; |
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#endif |
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#endif // IVRENDERVIEW_H
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