You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
331 lines
12 KiB
331 lines
12 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $Workfile: $
|
||
|
// $NoKeywords: $
|
||
|
//===========================================================================//
|
||
|
#if !defined( IVRENDERVIEW_H )
|
||
|
#define IVRENDERVIEW_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "basetypes.h"
|
||
|
#include "mathlib/vplane.h"
|
||
|
#include "interface.h"
|
||
|
#include "materialsystem/imaterialsystem.h"
|
||
|
#include "const.h"
|
||
|
#include "tier1/refcount.h"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Forward declarations
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CViewSetup;
|
||
|
class CEngineSprite;
|
||
|
class IClientEntity;
|
||
|
class IMaterial;
|
||
|
struct model_t;
|
||
|
class IClientRenderable;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Flags used by DrawWorldLists
|
||
|
//-----------------------------------------------------------------------------
|
||
|
enum
|
||
|
{
|
||
|
DRAWWORLDLISTS_DRAW_STRICTLYABOVEWATER = 0x001,
|
||
|
DRAWWORLDLISTS_DRAW_STRICTLYUNDERWATER = 0x002,
|
||
|
DRAWWORLDLISTS_DRAW_INTERSECTSWATER = 0x004,
|
||
|
DRAWWORLDLISTS_DRAW_WATERSURFACE = 0x008,
|
||
|
DRAWWORLDLISTS_DRAW_SKYBOX = 0x010,
|
||
|
DRAWWORLDLISTS_DRAW_CLIPSKYBOX = 0x020,
|
||
|
DRAWWORLDLISTS_DRAW_SHADOWDEPTH = 0x040,
|
||
|
DRAWWORLDLISTS_DRAW_REFRACTION = 0x080,
|
||
|
DRAWWORLDLISTS_DRAW_REFLECTION = 0x100,
|
||
|
DRAWWORLDLISTS_DRAW_SSAO = 0x800,
|
||
|
};
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
MAT_SORT_GROUP_STRICTLY_ABOVEWATER = 0,
|
||
|
MAT_SORT_GROUP_STRICTLY_UNDERWATER,
|
||
|
MAT_SORT_GROUP_INTERSECTS_WATER_SURFACE,
|
||
|
MAT_SORT_GROUP_WATERSURFACE,
|
||
|
|
||
|
MAX_MAT_SORT_GROUPS
|
||
|
};
|
||
|
|
||
|
enum ERenderDepthMode
|
||
|
{
|
||
|
DEPTH_MODE_NORMAL = 0,
|
||
|
DEPTH_MODE_SHADOW = 1,
|
||
|
DEPTH_MODE_SSA0 = 2,
|
||
|
DEPTH_MODE_OVERRIDE = 3,
|
||
|
|
||
|
DEPTH_MODE_MAX
|
||
|
};
|
||
|
|
||
|
typedef VPlane Frustum[FRUSTUM_NUMPLANES];
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Leaf index
|
||
|
//-----------------------------------------------------------------------------
|
||
|
typedef unsigned short LeafIndex_t;
|
||
|
typedef short LeafFogVolume_t;
|
||
|
enum
|
||
|
{
|
||
|
INVALID_LEAF_INDEX = (LeafIndex_t)~0
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Describes the leaves to be rendered this view, set by BuildWorldLists
|
||
|
//-----------------------------------------------------------------------------
|
||
|
struct WorldListInfo_t
|
||
|
{
|
||
|
int m_ViewFogVolume;
|
||
|
int m_LeafCount;
|
||
|
LeafIndex_t* m_pLeafList;
|
||
|
LeafFogVolume_t* m_pLeafFogVolume;
|
||
|
};
|
||
|
|
||
|
class IWorldRenderList : public IRefCounted
|
||
|
{
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Describes the fog volume for a particular point
|
||
|
//-----------------------------------------------------------------------------
|
||
|
struct VisibleFogVolumeInfo_t
|
||
|
{
|
||
|
int m_nVisibleFogVolume;
|
||
|
int m_nVisibleFogVolumeLeaf;
|
||
|
bool m_bEyeInFogVolume;
|
||
|
float m_flDistanceToWater;
|
||
|
float m_flWaterHeight;
|
||
|
IMaterial *m_pFogVolumeMaterial;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Vertex format for brush models
|
||
|
//-----------------------------------------------------------------------------
|
||
|
struct BrushVertex_t
|
||
|
{
|
||
|
Vector m_Pos;
|
||
|
Vector m_Normal;
|
||
|
Vector m_TangentS;
|
||
|
Vector m_TangentT;
|
||
|
Vector2D m_TexCoord;
|
||
|
Vector2D m_LightmapCoord;
|
||
|
|
||
|
private:
|
||
|
BrushVertex_t( const BrushVertex_t& src );
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Visibility data for area portal culling
|
||
|
//-----------------------------------------------------------------------------
|
||
|
struct VisOverrideData_t
|
||
|
{
|
||
|
Vector m_vecVisOrigin; // The point to to use as the viewpoint for area portal backface cull checks.
|
||
|
float m_fDistToAreaPortalTolerance; // The distance from an area portal before using the full screen as the viewable portion.
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// interface for asking about the Brush surfaces from the client DLL
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
class IBrushSurface
|
||
|
{
|
||
|
public:
|
||
|
// Computes texture coordinates + lightmap coordinates given a world position
|
||
|
virtual void ComputeTextureCoordinate( Vector const& worldPos, Vector2D& texCoord ) = 0;
|
||
|
virtual void ComputeLightmapCoordinate( Vector const& worldPos, Vector2D& lightmapCoord ) = 0;
|
||
|
|
||
|
// Gets the vertex data for this surface
|
||
|
virtual int GetVertexCount() const = 0;
|
||
|
virtual void GetVertexData( BrushVertex_t* pVerts ) = 0;
|
||
|
|
||
|
// Gets at the material properties for this surface
|
||
|
virtual IMaterial* GetMaterial() = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// interface for installing a new renderer for brush surfaces
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
class IBrushRenderer
|
||
|
{
|
||
|
public:
|
||
|
// Draws the surface; returns true if decals should be rendered on this surface
|
||
|
virtual bool RenderBrushModelSurface( IClientEntity* pBaseEntity, IBrushSurface* pBrushSurface ) = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
#define MAX_VIS_LEAVES 32
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Interface to client .dll to set up a rendering pass over world
|
||
|
// The client .dll can call Render multiple times to overlay one or more world
|
||
|
// views on top of one another
|
||
|
//-----------------------------------------------------------------------------
|
||
|
enum DrawBrushModelMode_t
|
||
|
{
|
||
|
DBM_DRAW_ALL = 0,
|
||
|
DBM_DRAW_OPAQUE_ONLY,
|
||
|
DBM_DRAW_TRANSLUCENT_ONLY,
|
||
|
};
|
||
|
|
||
|
class IVRenderView
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
// Draw normal brush model.
|
||
|
// If pMaterialOverride is non-null, then all the faces of the bmodel will
|
||
|
// set this material rather than their regular material.
|
||
|
virtual void DrawBrushModel(
|
||
|
IClientEntity *baseentity,
|
||
|
model_t *model,
|
||
|
const Vector& origin,
|
||
|
const QAngle& angles,
|
||
|
bool bUnused ) = 0;
|
||
|
|
||
|
// Draw brush model that has no origin/angles change ( uses identity transform )
|
||
|
// FIXME, Material proxy IClientEntity *baseentity is unused right now, use DrawBrushModel for brushes with
|
||
|
// proxies for now.
|
||
|
virtual void DrawIdentityBrushModel( IWorldRenderList *pList, model_t *model ) = 0;
|
||
|
|
||
|
// Mark this dynamic light as having changed this frame ( so light maps affected will be recomputed )
|
||
|
virtual void TouchLight( struct dlight_t *light ) = 0;
|
||
|
// Draw 3D Overlays
|
||
|
virtual void Draw3DDebugOverlays( void ) = 0;
|
||
|
// Sets global blending fraction
|
||
|
virtual void SetBlend( float blend ) = 0;
|
||
|
virtual float GetBlend( void ) = 0;
|
||
|
|
||
|
// Sets global color modulation
|
||
|
virtual void SetColorModulation( float const* blend ) = 0;
|
||
|
virtual void GetColorModulation( float* blend ) = 0;
|
||
|
|
||
|
// Wrap entire scene drawing
|
||
|
virtual void SceneBegin( void ) = 0;
|
||
|
virtual void SceneEnd( void ) = 0;
|
||
|
|
||
|
// Gets the fog volume for a particular point
|
||
|
virtual void GetVisibleFogVolume( const Vector& eyePoint, VisibleFogVolumeInfo_t *pInfo ) = 0;
|
||
|
|
||
|
// Wraps world drawing
|
||
|
// If iForceViewLeaf is not -1, then it uses the specified leaf as your starting area for setting up area portal culling.
|
||
|
// This is used by water since your reflected view origin is often in solid space, but we still want to treat it as though
|
||
|
// the first portal we're looking out of is a water portal, so our view effectively originates under the water.
|
||
|
virtual IWorldRenderList * CreateWorldList() = 0;
|
||
|
|
||
|
virtual void BuildWorldLists( IWorldRenderList *pList, WorldListInfo_t* pInfo, int iForceFViewLeaf, const VisOverrideData_t* pVisData = NULL, bool bShadowDepth = false, float *pReflectionWaterHeight = NULL ) = 0;
|
||
|
virtual void DrawWorldLists( IWorldRenderList *pList, unsigned long flags, float waterZAdjust ) = 0;
|
||
|
|
||
|
// Optimization for top view
|
||
|
virtual void DrawTopView( bool enable ) = 0;
|
||
|
virtual void TopViewBounds( Vector2D const& mins, Vector2D const& maxs ) = 0;
|
||
|
|
||
|
// Draw lights
|
||
|
virtual void DrawLights( void ) = 0;
|
||
|
// FIXME: This function is a stub, doesn't do anything in the engine right now
|
||
|
virtual void DrawMaskEntities( void ) = 0;
|
||
|
|
||
|
// Draw surfaces with alpha
|
||
|
virtual void DrawTranslucentSurfaces( IWorldRenderList *pList, int sortIndex, unsigned long flags, bool bShadowDepth ) = 0;
|
||
|
|
||
|
// Draw Particles ( just draws the linefine for debugging map leaks )
|
||
|
virtual void DrawLineFile( void ) = 0;
|
||
|
// Draw lightmaps
|
||
|
virtual void DrawLightmaps( IWorldRenderList *pList, int pageId ) = 0;
|
||
|
// Wraps view render sequence, sets up a view
|
||
|
virtual void ViewSetupVis( bool novis, int numorigins, const Vector origin[] ) = 0;
|
||
|
|
||
|
// Return true if any of these leaves are visible in the current PVS.
|
||
|
virtual bool AreAnyLeavesVisible( int *leafList, int nLeaves ) = 0;
|
||
|
|
||
|
virtual void VguiPaint( void ) = 0;
|
||
|
// Sets up view fade parameters
|
||
|
virtual void ViewDrawFade( byte *color, IMaterial *pMaterial ) = 0;
|
||
|
// Sets up the projection matrix for the specified field of view
|
||
|
virtual void OLD_SetProjectionMatrix( float fov, float zNear, float zFar ) = 0;
|
||
|
// Determine lighting at specified position
|
||
|
virtual colorVec GetLightAtPoint( Vector& pos ) = 0;
|
||
|
// Whose eyes are we looking through?
|
||
|
virtual int GetViewEntity( void ) = 0;
|
||
|
// Get engine field of view setting
|
||
|
virtual float GetFieldOfView( void ) = 0;
|
||
|
// 1 == ducking, 0 == not
|
||
|
virtual unsigned char **GetAreaBits( void ) = 0;
|
||
|
|
||
|
// Set up fog for a particular leaf
|
||
|
virtual void SetFogVolumeState( int nVisibleFogVolume, bool bUseHeightFog ) = 0;
|
||
|
|
||
|
// Installs a brush surface draw override method, null means use normal renderer
|
||
|
virtual void InstallBrushSurfaceRenderer( IBrushRenderer* pBrushRenderer ) = 0;
|
||
|
|
||
|
// Draw brush model shadow
|
||
|
virtual void DrawBrushModelShadow( IClientRenderable *pRenderable ) = 0;
|
||
|
|
||
|
// Does the leaf contain translucent surfaces?
|
||
|
virtual bool LeafContainsTranslucentSurfaces( IWorldRenderList *pList, int sortIndex, unsigned long flags ) = 0;
|
||
|
|
||
|
virtual bool DoesBoxIntersectWaterVolume( const Vector &mins, const Vector &maxs, int leafWaterDataID ) = 0;
|
||
|
|
||
|
virtual void SetAreaState(
|
||
|
unsigned char chAreaBits[MAX_AREA_STATE_BYTES],
|
||
|
unsigned char chAreaPortalBits[MAX_AREA_PORTAL_STATE_BYTES] ) = 0;
|
||
|
|
||
|
// See i
|
||
|
virtual void VGui_Paint( int mode ) = 0;
|
||
|
|
||
|
// Push, pop views (see PushViewFlags_t above for flags)
|
||
|
virtual void Push3DView( const CViewSetup &view, int nFlags, ITexture* pRenderTarget, Frustum frustumPlanes ) = 0;
|
||
|
virtual void Push2DView( const CViewSetup &view, int nFlags, ITexture* pRenderTarget, Frustum frustumPlanes ) = 0;
|
||
|
virtual void PopView( Frustum frustumPlanes ) = 0;
|
||
|
|
||
|
// Sets the main view
|
||
|
virtual void SetMainView( const Vector &vecOrigin, const QAngle &angles ) = 0;
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
VIEW_SETUP_VIS_EX_RETURN_FLAGS_USES_RADIAL_VIS = 0x00000001
|
||
|
};
|
||
|
|
||
|
// Wraps view render sequence, sets up a view
|
||
|
virtual void ViewSetupVisEx( bool novis, int numorigins, const Vector origin[], unsigned int &returnFlags ) = 0;
|
||
|
|
||
|
//replaces the current view frustum with a rhyming replacement of your choice
|
||
|
virtual void OverrideViewFrustum( Frustum custom ) = 0;
|
||
|
|
||
|
virtual void DrawBrushModelShadowDepth( IClientEntity *baseentity, model_t *model, const Vector& origin, const QAngle& angles, ERenderDepthMode DepthMode ) = 0;
|
||
|
virtual void UpdateBrushModelLightmap( model_t *model, IClientRenderable *pRenderable ) = 0;
|
||
|
virtual void BeginUpdateLightmaps( void ) = 0;
|
||
|
virtual void EndUpdateLightmaps( void ) = 0;
|
||
|
virtual void OLD_SetOffCenterProjectionMatrix( float fov, float zNear, float zFar, float flAspectRatio, float flBottom, float flTop, float flLeft, float flRight ) = 0;
|
||
|
virtual void OLD_SetProjectionMatrixOrtho( float left, float top, float right, float bottom, float zNear, float zFar ) = 0;
|
||
|
virtual void Push3DView( const CViewSetup &view, int nFlags, ITexture* pRenderTarget, Frustum frustumPlanes, ITexture* pDepthTexture ) = 0;
|
||
|
virtual void GetMatricesForView( const CViewSetup &view, VMatrix *pWorldToView, VMatrix *pViewToProjection, VMatrix *pWorldToProjection, VMatrix *pWorldToPixels ) = 0;
|
||
|
virtual void DrawBrushModelEx( IClientEntity *baseentity, model_t *model, const Vector& origin, const QAngle& angles, DrawBrushModelMode_t mode ) = 0;
|
||
|
};
|
||
|
|
||
|
// change this when the new version is incompatable with the old
|
||
|
#define VENGINE_RENDERVIEW_INTERFACE_VERSION "VEngineRenderView014"
|
||
|
|
||
|
#if defined(_STATIC_LINKED) && defined(CLIENT_DLL)
|
||
|
namespace Client
|
||
|
{
|
||
|
extern IVRenderView *render;
|
||
|
}
|
||
|
#else
|
||
|
extern IVRenderView *render;
|
||
|
#endif
|
||
|
|
||
|
#endif // IVRENDERVIEW_H
|