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247 lines
7.5 KiB
247 lines
7.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef PHYSICS_TRACE_H |
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#define PHYSICS_TRACE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "physics_globals.h" |
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class Vector; |
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class QAngle; |
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class CGameTrace; |
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class CTraceRay; |
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class IVP_Compact_Surface; |
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typedef CGameTrace trace_t; |
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struct Ray_t; |
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class IVP_Compact_Surface; |
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class IVP_Compact_Mopp; |
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class IConvexInfo; |
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enum |
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{ |
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COLLIDE_POLY = 0, |
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COLLIDE_MOPP = 1, |
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COLLIDE_BALL = 2, |
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COLLIDE_VIRTUAL = 3, |
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}; |
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class IPhysCollide |
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{ |
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public: |
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virtual ~IPhysCollide() {} |
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//virtual void AddReference() = 0; |
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//virtual void ReleaseReference() = 0; |
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// get a surface manager |
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virtual IVP_SurfaceManager *CreateSurfaceManager( short & ) const = 0; |
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virtual void GetAllLedges( IVP_U_BigVector<IVP_Compact_Ledge> &ledges ) const = 0; |
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virtual unsigned int GetSerializationSize() const = 0; |
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virtual unsigned int SerializeToBuffer( char *pDest, bool bSwap = false ) const = 0; |
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virtual int GetVCollideIndex() const = 0; |
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virtual Vector GetMassCenter() const = 0; |
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virtual void SetMassCenter( const Vector &massCenter ) = 0; |
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virtual Vector GetOrthographicAreas() const = 0; |
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virtual void SetOrthographicAreas( const Vector &areas ) = 0; |
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virtual float GetSphereRadius() const = 0; |
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virtual void OutputDebugInfo() const = 0; |
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virtual PxShape *GetPxShape() = 0; |
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}; |
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#define LEAFMAP_HAS_CUBEMAP 0x0001 |
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#define LEAFMAP_HAS_SINGLE_VERTEX_SPAN 0x0002 |
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#define LEAFMAP_HAS_MULTIPLE_VERTEX_SPANS 0x0004 |
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struct leafmap_t |
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{ |
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void *pLeaf; |
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unsigned short vertCount; |
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byte flags; |
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byte spanCount; |
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unsigned short startVert[8]; |
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void SetHasCubemap() |
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{ |
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flags = LEAFMAP_HAS_CUBEMAP; |
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} |
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void SetSingleVertexSpan( int startVertIndex, int vertCountIn ) |
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{ |
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flags = 0; |
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flags |= LEAFMAP_HAS_SINGLE_VERTEX_SPAN; |
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startVert[0] = startVertIndex; |
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vertCount = vertCountIn; |
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} |
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int MaxSpans() |
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{ |
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return sizeof(startVert) - sizeof(startVert[0]); |
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} |
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const byte *GetSpans() const |
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{ |
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return reinterpret_cast<const byte *>(&startVert[1]); |
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} |
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byte *GetSpans() |
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{ |
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return reinterpret_cast<byte *>(&startVert[1]); |
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} |
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void SetRLESpans( int startVertIndex, int spanCountIn, byte *pSpans ) |
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{ |
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flags = 0; |
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if ( spanCountIn > MaxSpans() ) |
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return; |
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if ( spanCountIn == 1 ) |
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{ |
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SetSingleVertexSpan( startVertIndex, pSpans[0] ); |
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return; |
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} |
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// write out a run length encoded list of verts to include in this model |
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flags |= LEAFMAP_HAS_MULTIPLE_VERTEX_SPANS; |
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startVert[0] = startVertIndex; |
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vertCount = 0; |
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spanCount = spanCountIn; |
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byte *pSpanOut = GetSpans(); |
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for ( int i = 0; i < spanCountIn; i++ ) |
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{ |
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pSpanOut[i] = pSpans[i]; |
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if ( !(i & 1) ) |
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{ |
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vertCount += pSpans[i]; |
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} |
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} |
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} |
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inline bool HasSpans() const { return (flags & (LEAFMAP_HAS_SINGLE_VERTEX_SPAN|LEAFMAP_HAS_MULTIPLE_VERTEX_SPANS)) ? true : false; } |
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inline bool HasCubemap() const { return (flags & LEAFMAP_HAS_CUBEMAP) ? true : false; } |
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inline bool HasSingleVertexSpan() const { return (flags & LEAFMAP_HAS_SINGLE_VERTEX_SPAN) ? true : false; } |
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inline bool HasRLESpans() const { return (flags & LEAFMAP_HAS_MULTIPLE_VERTEX_SPANS) ? true : false; } |
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}; |
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struct collidemap_t |
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{ |
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int leafCount; |
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leafmap_t leafmap[1]; |
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}; |
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extern void InitLeafmap( IVP_Compact_Ledge *pLeaf, leafmap_t *pLeafmapOut ); |
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class CPhysCollide : public IPhysCollide |
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{ |
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public: |
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static CPhysCollide *UnserializeFromBuffer( const char *pBuffer, unsigned int size, int index, bool swap = false ); |
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virtual const IVP_Compact_Surface *GetCompactSurface() const { return NULL; } |
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virtual Vector GetOrthographicAreas() const { return Vector(1,1,1); } |
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virtual float GetSphereRadius() const { return 0; } |
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virtual void ComputeOrthographicAreas( float epsilon ) {} |
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virtual void SetOrthographicAreas( const Vector &areas ) {} |
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virtual const collidemap_t *GetCollideMap() const { return NULL; } |
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virtual PxShape *GetPxShape() { return NULL; } |
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}; |
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class ITraceObject |
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{ |
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public: |
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virtual int SupportMap( const Vector &dir, Vector *pOut ) const = 0; |
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virtual Vector GetVertByIndex( int index ) const = 0; |
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virtual float Radius( void ) const = 0; |
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}; |
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// This is the size of the vertex hash |
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#define CONVEX_HASH_SIZE 512 |
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// The little hashing trick below allows 64K verts per hash entry |
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#define MAX_CONVEX_VERTS ((CONVEX_HASH_SIZE * (1<<16))-1) |
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class CPhysicsTrace |
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{ |
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public: |
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CPhysicsTrace(); |
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~CPhysicsTrace(); |
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// Calculate the intersection of a swept box (mins/maxs) against an IVP object. All coords are in HL space. |
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void SweepBoxIVP( const Vector &start, const Vector &end, const Vector &mins, const Vector &maxs, const CPhysCollide *pSurface, const Vector &surfaceOrigin, const QAngle &surfaceAngles, trace_t *ptr ); |
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void SweepBoxIVP( const Ray_t &raySrc, unsigned int contentsMask, IConvexInfo *pConvexInfo, const CPhysCollide *pSurface, const Vector &surfaceOrigin, const QAngle &surfaceAngles, trace_t *ptr ); |
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// Calculate the intersection of a swept compact surface against another compact surface. All coords are in HL space. |
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// NOTE: BUGBUG: swept surface must be single convex!!! |
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void SweepIVP( const Vector &start, const Vector &end, const CPhysCollide *pSweptSurface, const QAngle &sweptAngles, const CPhysCollide *pSurface, const Vector &surfaceOrigin, const QAngle &surfaceAngles, trace_t *ptr ); |
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// get an AABB for an oriented collide |
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void GetAABB( Vector *pMins, Vector *pMaxs, const CPhysCollide *pCollide, const Vector &collideOrigin, const QAngle &collideAngles ); |
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// get the support map/extent for a collide along the axis given by "direction" |
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Vector GetExtent( const CPhysCollide *pCollide, const Vector &collideOrigin, const QAngle &collideAngles, const Vector &direction ); |
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bool IsBoxIntersectingCone( const Vector &boxAbsMins, const Vector &boxAbsMaxs, const truncatedcone_t &cone ); |
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}; |
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class CVisitHash |
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{ |
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public: |
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CVisitHash(); |
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inline unsigned short VertIndexToID( int vertIndex ); |
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inline void VisitVert( int vertIndex ); |
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inline bool WasVisited( int vertIndex ); |
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inline void NewVisit( void ); |
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private: |
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// Store the current increment and the vertex ID (rotating hash) to guarantee no collisions |
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struct vertmarker_t |
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{ |
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unsigned short visitID; |
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unsigned short vertID; |
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}; |
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vertmarker_t m_vertVisit[CONVEX_HASH_SIZE]; |
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unsigned short m_vertVisitID; |
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unsigned short m_isInUse; |
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}; |
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// Calculate the intersection of a swept box (mins/maxs) against an IVP object. All coords are in HL space. |
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inline unsigned short CVisitHash::VertIndexToID( int vertIndex ) |
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{ |
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// A little hashing trick here: |
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// rotate the hash key each time you wrap around at 64K |
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// That way, the index will not collide until you've hit 64K # hash entries times |
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int high = vertIndex >> 16; |
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return (unsigned short) ((vertIndex + high) & 0xFFFF); |
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} |
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inline void CVisitHash::VisitVert( int vertIndex ) |
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{ |
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int index = vertIndex & (CONVEX_HASH_SIZE-1); |
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m_vertVisit[index].visitID = m_vertVisitID; |
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m_vertVisit[index].vertID = VertIndexToID(vertIndex); |
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} |
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inline bool CVisitHash::WasVisited( int vertIndex ) |
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{ |
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unsigned short hashIndex = vertIndex & (CONVEX_HASH_SIZE-1); |
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unsigned short id = VertIndexToID(vertIndex); |
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if ( m_vertVisit[hashIndex].visitID == m_vertVisitID && m_vertVisit[hashIndex].vertID == id ) |
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return true; |
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return false; |
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} |
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inline void CVisitHash::NewVisit( void ) |
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{ |
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m_vertVisitID++; |
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if ( m_vertVisitID == 0 ) |
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{ |
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memset( m_vertVisit, 0, sizeof(m_vertVisit) ); |
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} |
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} |
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extern IVP_SurfaceManager *CreateSurfaceManager( const CPhysCollide *pCollisionModel, short &collideType ); |
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extern void OutputCollideDebugInfo( const CPhysCollide *pCollisionModel ); |
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#endif // PHYSICS_TRACE_H
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