source-engine/fgdlib/wscript
2023-05-09 19:59:15 +03:00

55 lines
834 B
Python
Executable File

#! /usr/bin/env python
# encoding: utf-8
# vim: noexpandtab
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'fgdlib'
def options(opt):
# stub
return
def configure(conf):
return
def build(bld):
source = [
'gamedata.cpp',
'gdclass.cpp',
'gdvar.cpp',
'inputoutput.cpp',
'wckeyvalues.cpp',
]
includes = [
'.',
'../public',
'../public/tier0',
'../public/tier1',
'../public/fgdlib',
'../utils/common'
]
defines = []
libs = ['tier0', 'tier1', 'tier2', 'tier3', 'vstdlib', 'mathlib']
if bld.env.DEST_OS == 'win32':
libs += ['USER32']
bld.stlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)