#! /usr/bin/env python # encoding: utf-8 # vim: noexpandtab from waflib import Utils import os top = '.' PROJECT_NAME = 'fgdlib' def options(opt): # stub return def configure(conf): return def build(bld): source = [ 'gamedata.cpp', 'gdclass.cpp', 'gdvar.cpp', 'inputoutput.cpp', 'wckeyvalues.cpp', ] includes = [ '.', '../public', '../public/tier0', '../public/tier1', '../public/fgdlib', '../utils/common' ] defines = [] libs = ['tier0', 'tier1', 'tier2', 'tier3', 'vstdlib', 'mathlib'] if bld.env.DEST_OS == 'win32': libs += ['USER32'] bld.stlib( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx', includes = includes, defines = defines, use = libs, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )