Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'launcher'
def options(opt):
# stub
return
def configure(conf):
conf.define('LAUNCHERONLY',1)
conf.define('CFLAGS', conf.env.CFLAGS)
conf.define('LDFLAGS', conf.env.LINKFLAGS)
def build(bld):
source = [
'../public/filesystem_init.cpp',
'launcher.cpp',
'reslistgenerator.cpp',
'../public/tier0/memoverride.cpp'
]
if bld.env.DEST_OS == 'android':
source += [
'android/main.cpp',
'android/crashhandler.cpp'
]
includes = [
'.',
'android/libunwind',
'../public',
'../public/tier0',
'../public/tier1',
'../common'
] + bld.env.INCLUDES_SDL2
defines = []
libs = ['tier0','tier1','tier2','tier3','vstdlib','steam_api','appframework','SDL2','togl', 'UNWIND']
if bld.env.DEST_OS == 'win32':
libs += ['USER32', 'OLE32', 'SHELL32']
elif bld.env.DEST_OS == 'darwin':
libs += ['FOUNDATION', 'APPKIT', 'IOKIT']
install_path = bld.env.LIBDIR
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)