#! /usr/bin/env python # encoding: utf-8 from waflib import Utils import os top = '.' PROJECT_NAME = 'launcher' def options(opt): # stub return def configure(conf): conf.define('LAUNCHERONLY',1) conf.define('CFLAGS', conf.env.CFLAGS) conf.define('LDFLAGS', conf.env.LINKFLAGS) def build(bld): source = [ '../public/filesystem_init.cpp', 'launcher.cpp', 'reslistgenerator.cpp', '../public/tier0/memoverride.cpp' ] if bld.env.DEST_OS == 'android': source += [ 'android/main.cpp', 'android/crashhandler.cpp' ] includes = [ '.', 'android/libunwind', '../public', '../public/tier0', '../public/tier1', '../common' ] + bld.env.INCLUDES_SDL2 defines = [] libs = ['tier0','tier1','tier2','tier3','vstdlib','steam_api','appframework','SDL2','togl', 'UNWIND'] if bld.env.DEST_OS == 'win32': libs += ['USER32', 'OLE32', 'SHELL32'] elif bld.env.DEST_OS == 'darwin': libs += ['FOUNDATION', 'APPKIT', 'IOKIT'] install_path = bld.env.LIBDIR bld.shlib( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx', includes = includes, defines = defines, use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )