Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_hl2_playerlocaldata.h"
#include "dt_recv.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
BEGIN_RECV_TABLE_NOBASE( C_HL2PlayerLocalData, DT_HL2Local )
RecvPropFloat( RECVINFO(m_flSuitPower) ),
RecvPropInt( RECVINFO(m_bZooming) ),
RecvPropInt( RECVINFO(m_bitsActiveDevices) ),
RecvPropInt( RECVINFO(m_iSquadMemberCount) ),
RecvPropInt( RECVINFO(m_iSquadMedicCount) ),
RecvPropBool( RECVINFO(m_fSquadInFollowMode) ),
RecvPropBool( RECVINFO(m_bWeaponLowered) ),
RecvPropEHandle( RECVINFO(m_hAutoAimTarget) ),
RecvPropVector( RECVINFO(m_vecAutoAimPoint) ),
RecvPropEHandle( RECVINFO(m_hLadder) ),
RecvPropBool( RECVINFO(m_bDisplayReticle) ),
RecvPropBool( RECVINFO(m_bStickyAutoAim) ),
RecvPropBool( RECVINFO(m_bAutoAimTarget) ),
#ifdef HL2_EPISODIC
RecvPropFloat( RECVINFO(m_flFlashBattery) ),
RecvPropVector( RECVINFO(m_vecLocatorOrigin) ),
#endif
END_RECV_TABLE()
BEGIN_PREDICTION_DATA_NO_BASE( C_HL2PlayerLocalData )
DEFINE_PRED_FIELD( m_hLadder, FIELD_EHANDLE, FTYPEDESC_INSENDTABLE ),
END_PREDICTION_DATA()
C_HL2PlayerLocalData::C_HL2PlayerLocalData()
{
m_flSuitPower = 0.0;
m_bZooming = false;
m_iSquadMemberCount = 0;
m_iSquadMedicCount = 0;
m_fSquadInFollowMode = false;
m_bWeaponLowered = false;
m_hLadder = NULL;
#ifdef HL2_EPISODIC
m_flFlashBattery = 0.0f;
m_vecLocatorOrigin = vec3_origin;
#endif
}