//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_hl2_playerlocaldata.h" #include "dt_recv.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" BEGIN_RECV_TABLE_NOBASE( C_HL2PlayerLocalData, DT_HL2Local ) RecvPropFloat( RECVINFO(m_flSuitPower) ), RecvPropInt( RECVINFO(m_bZooming) ), RecvPropInt( RECVINFO(m_bitsActiveDevices) ), RecvPropInt( RECVINFO(m_iSquadMemberCount) ), RecvPropInt( RECVINFO(m_iSquadMedicCount) ), RecvPropBool( RECVINFO(m_fSquadInFollowMode) ), RecvPropBool( RECVINFO(m_bWeaponLowered) ), RecvPropEHandle( RECVINFO(m_hAutoAimTarget) ), RecvPropVector( RECVINFO(m_vecAutoAimPoint) ), RecvPropEHandle( RECVINFO(m_hLadder) ), RecvPropBool( RECVINFO(m_bDisplayReticle) ), RecvPropBool( RECVINFO(m_bStickyAutoAim) ), RecvPropBool( RECVINFO(m_bAutoAimTarget) ), #ifdef HL2_EPISODIC RecvPropFloat( RECVINFO(m_flFlashBattery) ), RecvPropVector( RECVINFO(m_vecLocatorOrigin) ), #endif END_RECV_TABLE() BEGIN_PREDICTION_DATA_NO_BASE( C_HL2PlayerLocalData ) DEFINE_PRED_FIELD( m_hLadder, FIELD_EHANDLE, FTYPEDESC_INSENDTABLE ), END_PREDICTION_DATA() C_HL2PlayerLocalData::C_HL2PlayerLocalData() { m_flSuitPower = 0.0; m_bZooming = false; m_iSquadMemberCount = 0; m_iSquadMedicCount = 0; m_fSquadInFollowMode = false; m_bWeaponLowered = false; m_hLadder = NULL; #ifdef HL2_EPISODIC m_flFlashBattery = 0.0f; m_vecLocatorOrigin = vec3_origin; #endif }