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175 lines
5.8 KiB
175 lines
5.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_wander.cpp |
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// Wanderering/idle enemies for Squad Co-op mode |
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// Michael Booth, October 2009 |
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#include "cbase.h" |
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#ifdef TF_RAID_MODE |
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#include "team.h" |
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#include "raid/tf_raid_logic.h" |
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#include "bot/tf_bot.h" |
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#include "bot/behavior/scenario/raid/tf_bot_wander.h" |
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#include "bot/behavior/scenario/raid/tf_bot_mob_rush.h" |
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ConVar tf_raid_wanderer_aggro_range( "tf_raid_wanderer_aggro_range", "500", FCVAR_CHEAT, "If wanderers see a threat closer than this, they attack" ); |
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ConVar tf_raid_wanderer_notice_friend_death_range( "tf_raid_wanderer_notice_friend_death_range", "1000", FCVAR_CHEAT, "If a friend dies within this radius of a wanderer, it wakes up and attacks the attacker" ); |
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ConVar tf_raid_wanderer_reaction_factor( "tf_raid_wanderer_reaction_factor", "1", FCVAR_CHEAT ); |
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ConVar tf_raid_wanderer_vocalize_min_interval( "tf_raid_wanderer_vocalize_min_interval", "20", FCVAR_CHEAT ); |
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ConVar tf_raid_wanderer_vocalize_max_interval( "tf_raid_wanderer_vocalize_max_interval", "30", FCVAR_CHEAT ); |
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//--------------------------------------------------------------------------------------------- |
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//--------------------------------------------------------------------------------------------- |
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CTFBotWander::CTFBotWander( void ) |
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{ |
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} |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CTFBot > CTFBotWander::OnStart( CTFBot *me, Action< CTFBot > *priorAction ) |
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{ |
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m_vocalizeTimer.Start( RandomFloat( tf_raid_wanderer_vocalize_min_interval.GetFloat(), tf_raid_wanderer_vocalize_max_interval.GetFloat() ) ); |
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return Continue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CTFBot > CTFBotWander::Update( CTFBot *me, float interval ) |
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{ |
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// mobs use only their melee weapons |
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CBaseCombatWeapon *meleeWeapon = me->Weapon_GetSlot( TF_WPN_TYPE_MELEE ); |
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if ( meleeWeapon ) |
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{ |
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me->Weapon_Switch( meleeWeapon ); |
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} |
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CTeam *raidingTeam = GetGlobalTeam( TF_TEAM_BLUE ); |
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if ( me->HasAttribute( CTFBot::AGGRESSIVE ) ) |
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{ |
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// I'm a mob rusher - pick a random raider and attack them! |
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CTFPlayer *victim = TFGameRules()->GetRaidLogic()->SelectRaiderToAttack(); |
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if ( victim ) |
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{ |
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return SuspendFor( new CTFBotMobRush( victim ), "Rushing a raider" ); |
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} |
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} |
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else if ( m_visionTimer.IsElapsed() ) |
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{ |
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// I'm a wanderer - look for very nearby threats |
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m_visionTimer.Start( RandomFloat( 0.5f, 1.0f ) ); |
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// find closest visible raider within aggro range |
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CTFPlayer *threat = NULL; |
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float closeThreatRangeSq = tf_raid_wanderer_aggro_range.GetFloat() * tf_raid_wanderer_aggro_range.GetFloat(); |
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for( int i=0; i<raidingTeam->GetNumPlayers(); ++i ) |
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{ |
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CTFPlayer *player = (CTFPlayer *)raidingTeam->GetPlayer(i); |
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if ( !player->IsAlive() ) |
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continue; |
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float rangeSq = me->GetRangeSquaredTo( player ); |
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if ( rangeSq < closeThreatRangeSq ) |
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{ |
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if ( me->GetVisionInterface()->IsLineOfSightClearToEntity( player ) ) |
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{ |
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threat = player; |
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closeThreatRangeSq = rangeSq; |
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} |
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} |
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} |
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if ( threat ) |
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{ |
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return SuspendFor( new CTFBotMobRush( threat ), "Attacking threat!" ); |
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} |
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} |
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if ( m_vocalizeTimer.IsElapsed() ) |
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{ |
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m_vocalizeTimer.Start( RandomFloat( tf_raid_wanderer_vocalize_min_interval.GetFloat(), tf_raid_wanderer_vocalize_max_interval.GetFloat() ) ); |
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// mouth off |
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if ( me->IsPlayerClass( TF_CLASS_SCOUT ) ) |
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me->EmitSound( "Scout.WanderJabber" ); |
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else |
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me->SpeakConceptIfAllowed( MP_CONCEPT_PLAYER_JEERS ); |
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} |
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return Continue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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EventDesiredResult< CTFBot > CTFBotWander::OnContact( CTFBot *me, CBaseEntity *other, CGameTrace *result ) |
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{ |
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if ( other && other->IsPlayer() && me->IsEnemy( other ) ) |
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{ |
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return TrySuspendFor( new CTFBotMobRush( (CTFPlayer *)other ), RESULT_IMPORTANT, "Attacking threat who touched me!" ); |
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} |
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return TryContinue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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EventDesiredResult< CTFBot > CTFBotWander::OnInjured( CTFBot *me, const CTakeDamageInfo &info ) |
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{ |
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if ( info.GetAttacker() && info.GetAttacker()->IsPlayer() && me->IsEnemy( info.GetAttacker() ) ) |
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{ |
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return TrySuspendFor( new CTFBotMobRush( (CTFPlayer *)info.GetAttacker() ), RESULT_IMPORTANT, "Attacking threat who attacked me!" ); |
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} |
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return TryContinue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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EventDesiredResult< CTFBot > CTFBotWander::OnOtherKilled( CTFBot *me, CBaseCombatCharacter *victim, const CTakeDamageInfo &info ) |
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{ |
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if ( victim && me->IsFriend( victim ) ) |
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{ |
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if ( info.GetAttacker() && info.GetAttacker()->IsPlayer() && me->IsEnemy( info.GetAttacker() ) ) |
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{ |
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if ( me->IsRangeLessThan( victim, tf_raid_wanderer_notice_friend_death_range.GetFloat() ) ) |
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{ |
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if ( me->GetVisionInterface()->IsAbleToSee( victim, IVision::DISREGARD_FOV ) && |
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me->GetVisionInterface()->IsAbleToSee( info.GetAttacker(), IVision::DISREGARD_FOV ) ) |
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{ |
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float rangeToAttacker = me->GetRangeTo( info.GetAttacker() ); |
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float reactionTime; |
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if ( rangeToAttacker < tf_raid_wanderer_aggro_range.GetFloat() ) |
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{ |
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reactionTime = 0.0f; |
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} |
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else |
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{ |
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reactionTime = tf_raid_wanderer_reaction_factor.GetFloat() * ( rangeToAttacker - tf_raid_wanderer_aggro_range.GetFloat() ) / tf_raid_wanderer_aggro_range.GetFloat(); |
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} |
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return TrySuspendFor( new CTFBotMobRush( (CTFPlayer *)info.GetAttacker(), reactionTime ), RESULT_IMPORTANT, "Attacking my friend's attacker!" ); |
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} |
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} |
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} |
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} |
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return TryContinue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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EventDesiredResult< CTFBot > CTFBotWander::OnCommandAttack( CTFBot *me, CBaseEntity *victim ) |
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{ |
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return TryContinue(); |
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} |
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#endif // TF_RAID_MODE
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