Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_wander.cpp
// Wanderering/idle enemies for Squad Co-op mode
// Michael Booth, October 2009
#include "cbase.h"
#ifdef TF_RAID_MODE
#include "team.h"
#include "raid/tf_raid_logic.h"
#include "bot/tf_bot.h"
#include "bot/behavior/scenario/raid/tf_bot_wander.h"
#include "bot/behavior/scenario/raid/tf_bot_mob_rush.h"
ConVar tf_raid_wanderer_aggro_range( "tf_raid_wanderer_aggro_range", "500", FCVAR_CHEAT, "If wanderers see a threat closer than this, they attack" );
ConVar tf_raid_wanderer_notice_friend_death_range( "tf_raid_wanderer_notice_friend_death_range", "1000", FCVAR_CHEAT, "If a friend dies within this radius of a wanderer, it wakes up and attacks the attacker" );
ConVar tf_raid_wanderer_reaction_factor( "tf_raid_wanderer_reaction_factor", "1", FCVAR_CHEAT );
ConVar tf_raid_wanderer_vocalize_min_interval( "tf_raid_wanderer_vocalize_min_interval", "20", FCVAR_CHEAT );
ConVar tf_raid_wanderer_vocalize_max_interval( "tf_raid_wanderer_vocalize_max_interval", "30", FCVAR_CHEAT );
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
CTFBotWander::CTFBotWander( void )
{
}
//---------------------------------------------------------------------------------------------
ActionResult< CTFBot > CTFBotWander::OnStart( CTFBot *me, Action< CTFBot > *priorAction )
{
m_vocalizeTimer.Start( RandomFloat( tf_raid_wanderer_vocalize_min_interval.GetFloat(), tf_raid_wanderer_vocalize_max_interval.GetFloat() ) );
return Continue();
}
//---------------------------------------------------------------------------------------------
ActionResult< CTFBot > CTFBotWander::Update( CTFBot *me, float interval )
{
// mobs use only their melee weapons
CBaseCombatWeapon *meleeWeapon = me->Weapon_GetSlot( TF_WPN_TYPE_MELEE );
if ( meleeWeapon )
{
me->Weapon_Switch( meleeWeapon );
}
CTeam *raidingTeam = GetGlobalTeam( TF_TEAM_BLUE );
if ( me->HasAttribute( CTFBot::AGGRESSIVE ) )
{
// I'm a mob rusher - pick a random raider and attack them!
CTFPlayer *victim = TFGameRules()->GetRaidLogic()->SelectRaiderToAttack();
if ( victim )
{
return SuspendFor( new CTFBotMobRush( victim ), "Rushing a raider" );
}
}
else if ( m_visionTimer.IsElapsed() )
{
// I'm a wanderer - look for very nearby threats
m_visionTimer.Start( RandomFloat( 0.5f, 1.0f ) );
// find closest visible raider within aggro range
CTFPlayer *threat = NULL;
float closeThreatRangeSq = tf_raid_wanderer_aggro_range.GetFloat() * tf_raid_wanderer_aggro_range.GetFloat();
for( int i=0; i<raidingTeam->GetNumPlayers(); ++i )
{
CTFPlayer *player = (CTFPlayer *)raidingTeam->GetPlayer(i);
if ( !player->IsAlive() )
continue;
float rangeSq = me->GetRangeSquaredTo( player );
if ( rangeSq < closeThreatRangeSq )
{
if ( me->GetVisionInterface()->IsLineOfSightClearToEntity( player ) )
{
threat = player;
closeThreatRangeSq = rangeSq;
}
}
}
if ( threat )
{
return SuspendFor( new CTFBotMobRush( threat ), "Attacking threat!" );
}
}
if ( m_vocalizeTimer.IsElapsed() )
{
m_vocalizeTimer.Start( RandomFloat( tf_raid_wanderer_vocalize_min_interval.GetFloat(), tf_raid_wanderer_vocalize_max_interval.GetFloat() ) );
// mouth off
if ( me->IsPlayerClass( TF_CLASS_SCOUT ) )
me->EmitSound( "Scout.WanderJabber" );
else
me->SpeakConceptIfAllowed( MP_CONCEPT_PLAYER_JEERS );
}
return Continue();
}
//---------------------------------------------------------------------------------------------
EventDesiredResult< CTFBot > CTFBotWander::OnContact( CTFBot *me, CBaseEntity *other, CGameTrace *result )
{
if ( other && other->IsPlayer() && me->IsEnemy( other ) )
{
return TrySuspendFor( new CTFBotMobRush( (CTFPlayer *)other ), RESULT_IMPORTANT, "Attacking threat who touched me!" );
}
return TryContinue();
}
//---------------------------------------------------------------------------------------------
EventDesiredResult< CTFBot > CTFBotWander::OnInjured( CTFBot *me, const CTakeDamageInfo &info )
{
if ( info.GetAttacker() && info.GetAttacker()->IsPlayer() && me->IsEnemy( info.GetAttacker() ) )
{
return TrySuspendFor( new CTFBotMobRush( (CTFPlayer *)info.GetAttacker() ), RESULT_IMPORTANT, "Attacking threat who attacked me!" );
}
return TryContinue();
}
//---------------------------------------------------------------------------------------------
EventDesiredResult< CTFBot > CTFBotWander::OnOtherKilled( CTFBot *me, CBaseCombatCharacter *victim, const CTakeDamageInfo &info )
{
if ( victim && me->IsFriend( victim ) )
{
if ( info.GetAttacker() && info.GetAttacker()->IsPlayer() && me->IsEnemy( info.GetAttacker() ) )
{
if ( me->IsRangeLessThan( victim, tf_raid_wanderer_notice_friend_death_range.GetFloat() ) )
{
if ( me->GetVisionInterface()->IsAbleToSee( victim, IVision::DISREGARD_FOV ) &&
me->GetVisionInterface()->IsAbleToSee( info.GetAttacker(), IVision::DISREGARD_FOV ) )
{
float rangeToAttacker = me->GetRangeTo( info.GetAttacker() );
float reactionTime;
if ( rangeToAttacker < tf_raid_wanderer_aggro_range.GetFloat() )
{
reactionTime = 0.0f;
}
else
{
reactionTime = tf_raid_wanderer_reaction_factor.GetFloat() * ( rangeToAttacker - tf_raid_wanderer_aggro_range.GetFloat() ) / tf_raid_wanderer_aggro_range.GetFloat();
}
return TrySuspendFor( new CTFBotMobRush( (CTFPlayer *)info.GetAttacker(), reactionTime ), RESULT_IMPORTANT, "Attacking my friend's attacker!" );
}
}
}
}
return TryContinue();
}
//---------------------------------------------------------------------------------------------
EventDesiredResult< CTFBot > CTFBotWander::OnCommandAttack( CTFBot *me, CBaseEntity *victim )
{
return TryContinue();
}
#endif // TF_RAID_MODE