Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "hud_macros.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/EditablePanel.h>
#include "tf_hud_training.h"
#include "tf_hud_objectivestatus.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudTrainingMsg : public CHudElement, public EditablePanel
{
DECLARE_CLASS_SIMPLE( CHudTrainingMsg, EditablePanel );
public:
CHudTrainingMsg( const char *pElementName );
virtual void Init( void );
virtual bool ShouldDraw( void );
void MsgFunc_TrainingMsg( bf_read &msg );
void MsgFunc_TrainingObjective( bf_read &msg );
private:
};
DECLARE_HUDELEMENT( CHudTrainingMsg );
DECLARE_HUD_MESSAGE( CHudTrainingMsg, TrainingMsg );
DECLARE_HUD_MESSAGE( CHudTrainingMsg, TrainingObjective );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudTrainingMsg::CHudTrainingMsg( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTrainingMsg" )
{
Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
SetVisible( false );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTrainingMsg::Init()
{
HOOK_HUD_MESSAGE( CHudTrainingMsg, TrainingMsg );
HOOK_HUD_MESSAGE( CHudTrainingMsg, TrainingObjective );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudTrainingMsg::ShouldDraw( void )
{
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Activates the hint display
//-----------------------------------------------------------------------------
void CHudTrainingMsg::MsgFunc_TrainingMsg( bf_read &msg )
{
if ( engine->IsPlayingDemo() )
return;
char szString[MAX_TRAINING_MSG_LENGTH];
msg.ReadString( szString, MAX_TRAINING_MSG_LENGTH );
CTFHudObjectiveStatus *pStatus = GET_HUDELEMENT( CTFHudObjectiveStatus );
if ( pStatus )
{
pStatus->SetTrainingText(szString);
}
}
//-----------------------------------------------------------------------------
// Purpose: Activates the hint display
//-----------------------------------------------------------------------------
void CHudTrainingMsg::MsgFunc_TrainingObjective( bf_read &msg )
{
if ( engine->IsPlayingDemo() )
return;
char szString[MAX_TRAINING_MSG_LENGTH];
msg.ReadString( szString, MAX_TRAINING_MSG_LENGTH );
CTFHudObjectiveStatus *pStatus = GET_HUDELEMENT( CTFHudObjectiveStatus );
if ( pStatus )
{
pStatus->SetTrainingObjective(szString);
}
}