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114 lines
3.3 KiB
114 lines
3.3 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "hud_macros.h"
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#include "c_tf_player.h"
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#include "iclientmode.h"
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#include "ienginevgui.h"
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/EditablePanel.h>
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#include "tf_hud_training.h"
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#include "tf_hud_objectivestatus.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudTrainingMsg : public CHudElement, public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CHudTrainingMsg, EditablePanel );
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public:
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CHudTrainingMsg( const char *pElementName );
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virtual void Init( void );
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virtual bool ShouldDraw( void );
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void MsgFunc_TrainingMsg( bf_read &msg );
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void MsgFunc_TrainingObjective( bf_read &msg );
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private:
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};
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DECLARE_HUDELEMENT( CHudTrainingMsg );
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DECLARE_HUD_MESSAGE( CHudTrainingMsg, TrainingMsg );
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DECLARE_HUD_MESSAGE( CHudTrainingMsg, TrainingObjective );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudTrainingMsg::CHudTrainingMsg( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTrainingMsg" )
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{
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Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetVisible( false );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudTrainingMsg::Init()
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{
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HOOK_HUD_MESSAGE( CHudTrainingMsg, TrainingMsg );
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HOOK_HUD_MESSAGE( CHudTrainingMsg, TrainingObjective );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CHudTrainingMsg::ShouldDraw( void )
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{
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Activates the hint display
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//-----------------------------------------------------------------------------
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void CHudTrainingMsg::MsgFunc_TrainingMsg( bf_read &msg )
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{
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if ( engine->IsPlayingDemo() )
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return;
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char szString[MAX_TRAINING_MSG_LENGTH];
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msg.ReadString( szString, MAX_TRAINING_MSG_LENGTH );
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CTFHudObjectiveStatus *pStatus = GET_HUDELEMENT( CTFHudObjectiveStatus );
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if ( pStatus )
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{
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pStatus->SetTrainingText(szString);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Activates the hint display
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//-----------------------------------------------------------------------------
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void CHudTrainingMsg::MsgFunc_TrainingObjective( bf_read &msg )
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{
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if ( engine->IsPlayingDemo() )
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return;
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char szString[MAX_TRAINING_MSG_LENGTH];
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msg.ReadString( szString, MAX_TRAINING_MSG_LENGTH );
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CTFHudObjectiveStatus *pStatus = GET_HUDELEMENT( CTFHudObjectiveStatus );
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if ( pStatus )
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{
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pStatus->SetTrainingObjective(szString);
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}
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}
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