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42 lines
1.3 KiB
42 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Engine voice interface |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef IENGINEVOICE_H |
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#define IENGINEVOICE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "basetypes.h" |
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#define IENGINEVOICE_INTERFACE_VERSION "IEngineVoice001" |
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abstract_class IEngineVoice |
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{ |
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public: |
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virtual bool IsHeadsetPresent( int iController ) = 0; |
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virtual bool IsLocalPlayerTalking( int iController ) = 0; |
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virtual void AddPlayerToVoiceList( XUID xPlayer, int iController ) = 0; |
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virtual void RemovePlayerFromVoiceList( XUID xPlayer, int iController ) = 0; |
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virtual void GetRemoteTalkers( int *pNumTalkers, XUID *pRemoteTalkers ) = 0; |
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virtual bool VoiceUpdateData( int iController ) = 0; |
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virtual void GetVoiceData( int iController, const byte **ppvVoiceDataBuffer, unsigned int *pnumVoiceDataBytes ) = 0; |
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virtual void VoiceResetLocalData( int iController ) = 0; |
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virtual void SetPlaybackPriority( XUID remoteTalker, int iController, int iAllowPlayback ) = 0; |
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virtual void PlayIncomingVoiceData( XUID xuid, const byte *pbData, unsigned int dwDataSize, const bool *bAudiblePlayers = NULL ) = 0; |
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virtual void RemoveAllTalkers() = 0; |
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}; |
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#endif // IENGINEVOICE_H
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