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43 lines
1.3 KiB
43 lines
1.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Engine voice interface
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IENGINEVOICE_H
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#define IENGINEVOICE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basetypes.h"
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#define IENGINEVOICE_INTERFACE_VERSION "IEngineVoice001"
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abstract_class IEngineVoice
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{
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public:
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virtual bool IsHeadsetPresent( int iController ) = 0;
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virtual bool IsLocalPlayerTalking( int iController ) = 0;
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virtual void AddPlayerToVoiceList( XUID xPlayer, int iController ) = 0;
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virtual void RemovePlayerFromVoiceList( XUID xPlayer, int iController ) = 0;
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virtual void GetRemoteTalkers( int *pNumTalkers, XUID *pRemoteTalkers ) = 0;
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virtual bool VoiceUpdateData( int iController ) = 0;
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virtual void GetVoiceData( int iController, const byte **ppvVoiceDataBuffer, unsigned int *pnumVoiceDataBytes ) = 0;
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virtual void VoiceResetLocalData( int iController ) = 0;
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virtual void SetPlaybackPriority( XUID remoteTalker, int iController, int iAllowPlayback ) = 0;
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virtual void PlayIncomingVoiceData( XUID xuid, const byte *pbData, unsigned int dwDataSize, const bool *bAudiblePlayers = NULL ) = 0;
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virtual void RemoveAllTalkers() = 0;
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};
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#endif // IENGINEVOICE_H
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