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52 lines
1.4 KiB
52 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Projectile shot by wasteland scanner |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef GRENADEPATHFOLLOWER_H |
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#define GRENADEPATHFOLLOWER_H |
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#include "basegrenade_shared.h" |
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class RocketTrail; |
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class CGrenadePathfollower : public CBaseGrenade |
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{ |
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public: |
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DECLARE_CLASS( CGrenadePathfollower, CBaseGrenade ); |
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static CGrenadePathfollower* CreateGrenadePathfollower( string_t sModelName, string_t sFlySound, const Vector &vecOrigin, const QAngle &vecAngles, edict_t *pentOwner ); |
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CHandle<RocketTrail> m_hRocketTrail; |
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CBaseEntity* m_pPathTarget; // path corner we are heading towards |
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float m_flFlySpeed; |
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string_t m_sFlySound; |
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float m_flNextFlySoundTime; |
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Class_T Classify( void); |
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void Spawn( void ); |
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void AimThink( void ); |
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void GrenadeTouch( CBaseEntity *pOther ); |
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void Event_Killed( const CTakeDamageInfo &info ); |
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void Launch( float flLaunchSpeed, string_t sPathCornerName); |
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void PlayFlySound(void); |
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void EXPORT Detonate(void); |
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CGrenadePathfollower(void); |
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~CGrenadePathfollower(void); |
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virtual void Precache(); |
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DECLARE_DATADESC(); |
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}; |
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#endif //GRENADEPATHFOLLOWER_H
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