Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Projectile shot by wasteland scanner
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADEPATHFOLLOWER_H
#define GRENADEPATHFOLLOWER_H
#include "basegrenade_shared.h"
class RocketTrail;
class CGrenadePathfollower : public CBaseGrenade
{
public:
DECLARE_CLASS( CGrenadePathfollower, CBaseGrenade );
static CGrenadePathfollower* CreateGrenadePathfollower( string_t sModelName, string_t sFlySound, const Vector &vecOrigin, const QAngle &vecAngles, edict_t *pentOwner );
CHandle<RocketTrail> m_hRocketTrail;
CBaseEntity* m_pPathTarget; // path corner we are heading towards
float m_flFlySpeed;
string_t m_sFlySound;
float m_flNextFlySoundTime;
Class_T Classify( void);
void Spawn( void );
void AimThink( void );
void GrenadeTouch( CBaseEntity *pOther );
void Event_Killed( const CTakeDamageInfo &info );
void Launch( float flLaunchSpeed, string_t sPathCornerName);
void PlayFlySound(void);
void EXPORT Detonate(void);
CGrenadePathfollower(void);
~CGrenadePathfollower(void);
virtual void Precache();
DECLARE_DATADESC();
};
#endif //GRENADEPATHFOLLOWER_H