Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_order_player.h"
#include "cliententitylist.h"
#include "c_basetfplayer.h"
IMPLEMENT_CLIENTCLASS_DT( C_OrderPlayer, DT_OrderPlayer, COrderPlayer )
END_RECV_TABLE()
void C_OrderPlayer::GetTargetDescription( char *pDest, int bufferSize )
{
pDest[0] = 0;
// Order target
if ( !m_iTargetEntIndex )
return;
C_BaseEntity *pEnt = cl_entitylist->GetEnt(m_iTargetEntIndex);
if ( !pEnt )
return;
C_BaseTFPlayer *pPlayer = dynamic_cast<C_BaseTFPlayer*>(pEnt);
if ( pPlayer )
{
pPlayer->GetTargetDescription( pDest, bufferSize );
}
}