//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_order_player.h" #include "cliententitylist.h" #include "c_basetfplayer.h" IMPLEMENT_CLIENTCLASS_DT( C_OrderPlayer, DT_OrderPlayer, COrderPlayer ) END_RECV_TABLE() void C_OrderPlayer::GetTargetDescription( char *pDest, int bufferSize ) { pDest[0] = 0; // Order target if ( !m_iTargetEntIndex ) return; C_BaseEntity *pEnt = cl_entitylist->GetEnt(m_iTargetEntIndex); if ( !pEnt ) return; C_BaseTFPlayer *pPlayer = dynamic_cast(pEnt); if ( pPlayer ) { pPlayer->GetTargetDescription( pDest, bufferSize ); } }