Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CLASSMENU_H
#define CLASSMENU_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/HTML.h>
#include <utlvector.h>
#include <vgui/ILocalize.h>
#include <vgui/KeyCode.h>
#include <game/client/iviewport.h>
#include "mouseoverpanelbutton.h"
namespace vgui
{
class TextEntry;
}
//-----------------------------------------------------------------------------
// Purpose: Draws the class menu
//-----------------------------------------------------------------------------
class CClassMenu : public vgui::Frame, public IViewPortPanel
{
private:
DECLARE_CLASS_SIMPLE( CClassMenu, vgui::Frame );
public:
CClassMenu(IViewPort *pViewPort);
CClassMenu(IViewPort *pViewPort, const char *panelName );
virtual ~CClassMenu();
virtual const char *GetName( void ) { return PANEL_CLASS; }
virtual void SetData(KeyValues *data);
virtual void Reset();
virtual void Update() {};
virtual bool NeedsUpdate( void ) { return false; }
virtual bool HasInputElements( void ) { return true; }
virtual void ShowPanel( bool bShow );
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
virtual bool IsVisible() { return BaseClass::IsVisible(); }
virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_NONE; }
protected:
virtual vgui::Panel *CreateControlByName(const char *controlName);
virtual MouseOverPanelButton* CreateNewMouseOverPanelButton(vgui::EditablePanel *panel);
//vgui2 overrides
virtual void OnKeyCodePressed(vgui::KeyCode code);
// helper functions
void SetLabelText(const char *textEntryName, const char *text);
void SetVisibleButton(const char *textEntryName, bool state);
// command callbacks
void OnCommand( const char *command );
IViewPort *m_pViewPort;
ButtonCode_t m_iScoreBoardKey;
int m_iTeam;
vgui::EditablePanel *m_pPanel;
CUtlVector< MouseOverPanelButton * > m_mouseoverButtons;
};
#endif // CLASSMENU_H