//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CLASSMENU_H #define CLASSMENU_H #ifdef _WIN32 #pragma once #endif #include #include #include #include #include #include #include #include "mouseoverpanelbutton.h" namespace vgui { class TextEntry; } //----------------------------------------------------------------------------- // Purpose: Draws the class menu //----------------------------------------------------------------------------- class CClassMenu : public vgui::Frame, public IViewPortPanel { private: DECLARE_CLASS_SIMPLE( CClassMenu, vgui::Frame ); public: CClassMenu(IViewPort *pViewPort); CClassMenu(IViewPort *pViewPort, const char *panelName ); virtual ~CClassMenu(); virtual const char *GetName( void ) { return PANEL_CLASS; } virtual void SetData(KeyValues *data); virtual void Reset(); virtual void Update() {}; virtual bool NeedsUpdate( void ) { return false; } virtual bool HasInputElements( void ) { return true; } virtual void ShowPanel( bool bShow ); // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } virtual bool IsVisible() { return BaseClass::IsVisible(); } virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_NONE; } protected: virtual vgui::Panel *CreateControlByName(const char *controlName); virtual MouseOverPanelButton* CreateNewMouseOverPanelButton(vgui::EditablePanel *panel); //vgui2 overrides virtual void OnKeyCodePressed(vgui::KeyCode code); // helper functions void SetLabelText(const char *textEntryName, const char *text); void SetVisibleButton(const char *textEntryName, bool state); // command callbacks void OnCommand( const char *command ); IViewPort *m_pViewPort; ButtonCode_t m_iScoreBoardKey; int m_iTeam; vgui::EditablePanel *m_pPanel; CUtlVector< MouseOverPanelButton * > m_mouseoverButtons; }; #endif // CLASSMENU_H