Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef TF_HUD_ANNOTATIONSPANEL_H
#define TF_HUD_ANNOTATIONSPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/EditablePanel.h>
#include <game/client/iviewport.h>
#include <vgui/IScheme.h>
#include "hud.h"
#include "hudelement.h"
#include "tf_imagepanel.h"
#include "tf_hud_playerstatus.h"
#include "vgui_avatarimage.h"
#include "item_model_panel.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTFAnnotationsPanelCallout : public EditablePanel
{
DECLARE_CLASS_SIMPLE( CTFAnnotationsPanelCallout, EditablePanel );
public:
CTFAnnotationsPanelCallout( Panel *parent, const char *name, int id, Vector &location, const char *text );
~CTFAnnotationsPanelCallout();
virtual void ApplySettings( KeyValues *pInResourceData );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void PerformLayout( void );
bool UpdateCallout();
inline int GetAnnotationID(){ return m_ID; }
inline void Touch();
inline void SetLocation( const Vector &location ) { m_Location = location; }
inline void SetFollowEntity( CBaseEntity *pFollowEntity ) { m_FollowEntity = pFollowEntity; }
inline void SetVisibilityBitfield( int iVisibilityBitfield ) { m_iVisibilityBitfield = iVisibilityBitfield; }
void SetShowDistance( bool bShowDistance );
void SetLifetime( float flLifetime );
void SetText( const char *text );
void FadeAndRemove();
private:
int m_ID;
Vector m_Location;
CHandle< CBaseEntity > m_FollowEntity;
Label *m_pAnnotationLabel;
Label *m_pDistanceLabel;
ImagePanel *m_pArrow;
const char *m_Text;
float m_DeathTime;
float m_flLerpPercentage;
int m_iVisibilityBitfield;
bool m_bWasOffscreen;
bool m_bShowDistance;
Panel *m_pBackground;
KeyValues *m_pArrowImages;
float m_flAlpha[2];
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTFAnnotationsPanel : public EditablePanel, public CHudElement
{
private:
DECLARE_CLASS_SIMPLE( CTFAnnotationsPanel, EditablePanel );
public:
CTFAnnotationsPanel( const char *pElementName );
virtual ~CTFAnnotationsPanel();
virtual void Reset();
virtual void Init();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void FireGameEvent( IGameEvent * event );
void UpdateAnnotations( void );
void AddAnnotation( IGameEvent * event );
void HideAnnotation( int id );
void RemoveAll();
virtual bool ShouldDraw( void );
void OnThink( void );
protected:
CTFAnnotationsPanelCallout *TestAndAddCallout( int id, Vector &origin, const char *text );
private:
bool m_bShouldBeVisible;
CUtlVector<CTFAnnotationsPanelCallout*> m_pCalloutPanels;
vgui::Panel *m_pFreezePanelBG;
};
#endif // TF_HUD_ANNOTATIONSPANEL_H