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103 lines
3.0 KiB
103 lines
3.0 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TF_HUD_ANNOTATIONSPANEL_H
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#define TF_HUD_ANNOTATIONSPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include <game/client/iviewport.h>
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#include <vgui/IScheme.h>
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#include "hud.h"
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#include "hudelement.h"
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#include "tf_imagepanel.h"
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#include "tf_hud_playerstatus.h"
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#include "vgui_avatarimage.h"
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#include "item_model_panel.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CTFAnnotationsPanelCallout : public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CTFAnnotationsPanelCallout, EditablePanel );
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public:
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CTFAnnotationsPanelCallout( Panel *parent, const char *name, int id, Vector &location, const char *text );
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~CTFAnnotationsPanelCallout();
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virtual void ApplySettings( KeyValues *pInResourceData );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout( void );
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bool UpdateCallout();
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inline int GetAnnotationID(){ return m_ID; }
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inline void Touch();
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inline void SetLocation( const Vector &location ) { m_Location = location; }
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inline void SetFollowEntity( CBaseEntity *pFollowEntity ) { m_FollowEntity = pFollowEntity; }
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inline void SetVisibilityBitfield( int iVisibilityBitfield ) { m_iVisibilityBitfield = iVisibilityBitfield; }
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void SetShowDistance( bool bShowDistance );
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void SetLifetime( float flLifetime );
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void SetText( const char *text );
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void FadeAndRemove();
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private:
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int m_ID;
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Vector m_Location;
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CHandle< CBaseEntity > m_FollowEntity;
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Label *m_pAnnotationLabel;
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Label *m_pDistanceLabel;
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ImagePanel *m_pArrow;
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const char *m_Text;
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float m_DeathTime;
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float m_flLerpPercentage;
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int m_iVisibilityBitfield;
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bool m_bWasOffscreen;
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bool m_bShowDistance;
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Panel *m_pBackground;
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KeyValues *m_pArrowImages;
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float m_flAlpha[2];
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CTFAnnotationsPanel : public EditablePanel, public CHudElement
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{
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private:
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DECLARE_CLASS_SIMPLE( CTFAnnotationsPanel, EditablePanel );
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public:
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CTFAnnotationsPanel( const char *pElementName );
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virtual ~CTFAnnotationsPanel();
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virtual void Reset();
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virtual void Init();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void FireGameEvent( IGameEvent * event );
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void UpdateAnnotations( void );
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void AddAnnotation( IGameEvent * event );
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void HideAnnotation( int id );
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void RemoveAll();
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virtual bool ShouldDraw( void );
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void OnThink( void );
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protected:
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CTFAnnotationsPanelCallout *TestAndAddCallout( int id, Vector &origin, const char *text );
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private:
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bool m_bShouldBeVisible;
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CUtlVector<CTFAnnotationsPanelCallout*> m_pCalloutPanels;
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vgui::Panel *m_pFreezePanelBG;
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};
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#endif // TF_HUD_ANNOTATIONSPANEL_H
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