Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Entity that propagates general data needed by clients for every player.
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_TF_OBJECTIVE_RESOURCE_H
#define C_TF_OBJECTIVE_RESOURCE_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_shareddefs.h"
#include "const.h"
#include "c_baseentity.h"
#include <igameresources.h>
#include "c_team_objectiveresource.h"
class C_TFObjectiveResource : public C_BaseTeamObjectiveResource
{
DECLARE_CLASS( C_TFObjectiveResource, C_BaseTeamObjectiveResource );
public:
DECLARE_CLIENTCLASS();
C_TFObjectiveResource();
virtual ~C_TFObjectiveResource();
const char *GetGameSpecificCPCappingSwipe( int index, int iCappingTeam );
const char *GetGameSpecificCPBarFG( int index, int iOwningTeam );
const char *GetGameSpecificCPBarBG( int index, int iCappingTeam );
void SetCappingTeam( int index, int team );
int GetMannVsMachineMaxWaveCount( void ) { return m_nMannVsMachineMaxWaveCount; }
int GetMannVsMachineWaveCount( void ) { return m_nMannVsMachineWaveCount; }
int GetMannVsMachineWaveEnemyCount( void ) { return m_nMannVsMachineWaveEnemyCount; }
int GetMvMInWorldMoney( void ) { return m_nMvMWorldMoney; }
float GetMannVsMachineNextWaveTime( void ) { return m_flMannVsMachineNextWaveTime; }
bool GetMannVsMachineIsBetweenWaves( void ) { return m_bMannVsMachineBetweenWaves; }
int GetMannVsMachineWaveClassCount( int nIndex );
const char *GetMannVsMachineWaveClassName( int nIndex );
unsigned int GetMannVsMachineWaveClassFlags( int nIndex );
bool GetMannVsMachineWaveClassActive( int nIndex );
int GetFlagCarrierUpgradeLevel( void ) { return m_nFlagCarrierUpgradeLevel; }
float GetBaseMvMBombUpgradeTime( void ) { return m_flMvMBaseBombUpgradeTime; }
float GetNextMvMBombUpgradeTime( void ) { return m_flMvMNextBombUpgradeTime; }
int GetMvMChallengeIndex ( void ) { return m_iChallengeIndex; }
char * GetMvMPopFileName ( void ) { return m_iszMvMPopfileName; }
int GetMvMEventPopfileType( void ) { return m_nMvMEventPopfileType; }
private:
int m_nMannVsMachineMaxWaveCount;
int m_nMannVsMachineWaveCount;
int m_nMannVsMachineWaveEnemyCount;
int m_nMvMWorldMoney;
float m_flMannVsMachineNextWaveTime;
bool m_bMannVsMachineBetweenWaves;
int m_nFlagCarrierUpgradeLevel;
float m_flMvMBaseBombUpgradeTime;
float m_flMvMNextBombUpgradeTime;
int m_nMvMEventPopfileType;
int m_nMannVsMachineWaveClassCounts[ MVM_CLASS_TYPES_PER_WAVE_MAX ];
int m_nMannVsMachineWaveClassCounts2[ MVM_CLASS_TYPES_PER_WAVE_MAX ];
char m_iszMannVsMachineWaveClassNames[ MVM_CLASS_TYPES_PER_WAVE_MAX ][ 64 ];
char m_iszMannVsMachineWaveClassNames2[ MVM_CLASS_TYPES_PER_WAVE_MAX ][ 64 ];
int m_iChallengeIndex;
char m_iszMvMPopfileName[ MAX_PATH ];
unsigned int m_nMannVsMachineWaveClassFlags[ MVM_CLASS_TYPES_PER_WAVE_MAX ];
unsigned int m_nMannVsMachineWaveClassFlags2[ MVM_CLASS_TYPES_PER_WAVE_MAX ];
bool m_bMannVsMachineWaveClassActive[ MVM_CLASS_TYPES_PER_WAVE_MAX ];
bool m_bMannVsMachineWaveClassActive2[ MVM_CLASS_TYPES_PER_WAVE_MAX ];
};
inline C_TFObjectiveResource *TFObjectiveResource()
{
return static_cast<C_TFObjectiveResource*>(g_pObjectiveResource);
}
#endif // C_TF_OBJECTIVE_RESOURCE_H