Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// pingpong.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <assert.h>
#include <stdlib.h>
#include "tcpsocket.h"
#include "tier0/fasttimer.h"
#include "vmpi.h"
#include "tcpsocket_helpers.h"
//#define USE_MPI
#if defined( USE_MPI )
#include "mpi/mpi.h"
#include "vmpi.h"
#include "tier1/bitbuf.h"
int myProcId = -1;
#else
IChannel *g_pSocket = NULL;
int g_iPortNum = 27141;
#endif
int PrintUsage()
{
printf( "pingpong <-server or -client ip>\n" );
return 1;
}
void DoClientConnect( const char *pIP )
{
#if defined( USE_MPI )
int argc = 1;
char *testargv[1] = { "-nounc" };
char **argv = testargv;
if ( MPI_Init( &argc, &argv ) )
{
assert( false );
}
MPI_Comm_rank( MPI_COMM_WORLD, &myProcId );
int nProcs;
MPI_Comm_size( MPI_COMM_WORLD, &nProcs );
if ( nProcs != 2 )
{
assert( false );
}
#else
// Try to connect, or listen.
ITCPSocket *pTCPSocket = CreateTCPSocket();
if ( !pTCPSocket->BindToAny( 0 ) )
{
assert( false );
}
CIPAddr addr;
if ( !ConvertStringToIPAddr( pIP, &addr ) )
{
assert( false );
}
addr.port = g_iPortNum;
printf( "Client connecting to %d.%d.%d.%d:%d\n", addr.ip[0], addr.ip[1], addr.ip[2], addr.ip[3], addr.port );
if ( !TCPSocket_Connect( pTCPSocket, &addr, 50000 ) )
{
assert( false );
}
printf( "Client connected...\n ");
g_pSocket = pTCPSocket;
#endif
}
void DoServerConnect()
{
#if defined( USE_MPI )
ISocket *pSocket = CreateIPSocket();
if ( !pSocket )
{
printf( "Error creating a socket.\n" );
assert( false );
return;
}
else if ( !pSocket->BindToAny( VMPI_SERVICE_PORT ) )
{
printf( "Error binding a socket to port %d.\n", VMPI_SERVICE_PORT );
assert( false );
return;
}
printf( "Waiting for jobs...\n" );
while ( 1 )
{
// Any incoming packets?
char data[2048];
CIPAddr ipFrom;
int len = pSocket->RecvFrom( data, sizeof( data ), &ipFrom );
if ( len > 3 )
{
bf_read buf( data, len );
if ( buf.ReadByte() == VMPI_PROTOCOL_VERSION )
{
if ( buf.ReadByte() == VMPI_LOOKING_FOR_WORKERS )
{
// Read the listen port.
int iListenPort = buf.ReadLong();
static char ipString[128];
_snprintf( ipString, sizeof( ipString ), "%d.%d.%d.%d:%d", ipFrom.ip[0], ipFrom.ip[1], ipFrom.ip[2], ipFrom.ip[3], iListenPort );
int argc = 3;
char *testargv[3];
testargv[0] = "<supposedly the executable name!>";
testargv[1] = "-mpi_worker";
testargv[2] = ipString;
char **argv = testargv;
if ( MPI_Init( &argc, &argv ) )
{
assert( false );
}
MPI_Comm_rank( MPI_COMM_WORLD, &myProcId );
int nProcs;
MPI_Comm_size( MPI_COMM_WORLD, &nProcs );
if ( nProcs != 2 )
{
assert( false );
}
break;
}
}
}
Sleep( 100 );
}
pSocket->Release();
#else
// Try to connect, or listen.
ITCPListenSocket *pListen = CreateTCPListenSocket( g_iPortNum );
if ( !pListen )
{
assert( false );
}
printf( "Server listening...\n" );
CIPAddr addr;
ITCPSocket *pTCPSocket = TCPSocket_ListenForOneConnection( pListen, &addr, 50000 );
if ( !pTCPSocket )
{
assert( false );
}
pListen->Release();
printf( "Server connected...\n ");
g_pSocket = pTCPSocket;
#endif
}
void SendData( const void *pBuf, int size )
{
#if defined( USE_MPI )
MPI_Send( (void*)pBuf, size, MPI_BYTE, !myProcId, 0, MPI_COMM_WORLD );
#else
g_pSocket->Send( pBuf, size );
#endif
}
void RecvData( CUtlVector<unsigned char> &recvBuf )
{
#if defined( USE_MPI )
MPI_Status stat;
MPI_Probe(MPI_ANY_SOURCE, MPI_ANY_TAG, MPI_COMM_WORLD, &stat);
recvBuf.SetCount( stat.count );
MPI_Recv( recvBuf.Base(), stat.count, MPI_BYTE, MPI_ANY_SOURCE, MPI_ANY_TAG, MPI_COMM_WORLD, &stat);
#else
if ( !g_pSocket->Recv( recvBuf, 50000 ) )
{
g_pSocket->Release();
g_pSocket = NULL;
}
#endif
}
int main( int argc, char* argv[] )
{
if ( argc < 2 )
{
return PrintUsage();
}
const char *pClientOrServer = argv[1];
const char *pIP = NULL;
bool bClient = false;
if ( stricmp( pClientOrServer, "-client" ) == 0 )
{
if ( argc < 3 )
{
return PrintUsage();
}
bClient = true;
pIP = argv[2];
}
CUtlVector<unsigned char> recvBuf;
if ( bClient )
{
DoClientConnect( pIP );
// Ok, now start blasting packets of different sizes and measure how long it takes to get an ack back.
int nIterations = 30;
for ( int size=350; size <= 350000; size += 512 )
{
CUtlVector<unsigned char> buf;
buf.SetCount( size );
double flTotalRoundTripTime = 0;
CFastTimer throughputTimer;
throughputTimer.Start();
for ( int i=0; i < nIterations; i++ )
{
for ( int z=0; z < size; z++ )
buf[z] = (char)rand();
SendData( buf.Base(), buf.Count() );
CFastTimer timer;
timer.Start();
RecvData( recvBuf );
timer.End();
// Make sure we got the same data back.
assert( recvBuf.Count() == buf.Count() );
for ( z=0; z < size; z++ )
{
assert( recvBuf[z] == buf[z] );
}
//if ( i % 100 == 0 )
// printf( "%05d\n", i );
printf( "%d\n", i );
flTotalRoundTripTime += timer.GetDuration().GetMillisecondsF();
}
throughputTimer.End();
double flTotalSeconds = throughputTimer.GetDuration().GetSeconds();
double flAvgRoundTripTime = flTotalRoundTripTime / nIterations;
printf( "%d: %.2f ms per roundtrip (%d bytes/sec) sec: %.2f megs: %.2f\n",
size,
flAvgRoundTripTime,
(int)((size*nIterations)/flTotalSeconds),
flTotalSeconds,
(double)(size*nIterations) / (1024*1024) );
}
// Send an 'end' message to the server.
int val = -1;
SendData( &val, sizeof( val ) );
}
else
{
// Wait for a connection.
DoServerConnect();
// Wait for packets and ack them.
while ( 1 )
{
RecvData( recvBuf );
if ( !g_pSocket )
break;
if ( recvBuf.Count() < 4 )
{
assert( false );
}
SendData( recvBuf.Base(), recvBuf.Count() );
}
}
return 0;
}