//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // pingpong.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include #include #include "tcpsocket.h" #include "tier0/fasttimer.h" #include "vmpi.h" #include "tcpsocket_helpers.h" //#define USE_MPI #if defined( USE_MPI ) #include "mpi/mpi.h" #include "vmpi.h" #include "tier1/bitbuf.h" int myProcId = -1; #else IChannel *g_pSocket = NULL; int g_iPortNum = 27141; #endif int PrintUsage() { printf( "pingpong <-server or -client ip>\n" ); return 1; } void DoClientConnect( const char *pIP ) { #if defined( USE_MPI ) int argc = 1; char *testargv[1] = { "-nounc" }; char **argv = testargv; if ( MPI_Init( &argc, &argv ) ) { assert( false ); } MPI_Comm_rank( MPI_COMM_WORLD, &myProcId ); int nProcs; MPI_Comm_size( MPI_COMM_WORLD, &nProcs ); if ( nProcs != 2 ) { assert( false ); } #else // Try to connect, or listen. ITCPSocket *pTCPSocket = CreateTCPSocket(); if ( !pTCPSocket->BindToAny( 0 ) ) { assert( false ); } CIPAddr addr; if ( !ConvertStringToIPAddr( pIP, &addr ) ) { assert( false ); } addr.port = g_iPortNum; printf( "Client connecting to %d.%d.%d.%d:%d\n", addr.ip[0], addr.ip[1], addr.ip[2], addr.ip[3], addr.port ); if ( !TCPSocket_Connect( pTCPSocket, &addr, 50000 ) ) { assert( false ); } printf( "Client connected...\n "); g_pSocket = pTCPSocket; #endif } void DoServerConnect() { #if defined( USE_MPI ) ISocket *pSocket = CreateIPSocket(); if ( !pSocket ) { printf( "Error creating a socket.\n" ); assert( false ); return; } else if ( !pSocket->BindToAny( VMPI_SERVICE_PORT ) ) { printf( "Error binding a socket to port %d.\n", VMPI_SERVICE_PORT ); assert( false ); return; } printf( "Waiting for jobs...\n" ); while ( 1 ) { // Any incoming packets? char data[2048]; CIPAddr ipFrom; int len = pSocket->RecvFrom( data, sizeof( data ), &ipFrom ); if ( len > 3 ) { bf_read buf( data, len ); if ( buf.ReadByte() == VMPI_PROTOCOL_VERSION ) { if ( buf.ReadByte() == VMPI_LOOKING_FOR_WORKERS ) { // Read the listen port. int iListenPort = buf.ReadLong(); static char ipString[128]; _snprintf( ipString, sizeof( ipString ), "%d.%d.%d.%d:%d", ipFrom.ip[0], ipFrom.ip[1], ipFrom.ip[2], ipFrom.ip[3], iListenPort ); int argc = 3; char *testargv[3]; testargv[0] = ""; testargv[1] = "-mpi_worker"; testargv[2] = ipString; char **argv = testargv; if ( MPI_Init( &argc, &argv ) ) { assert( false ); } MPI_Comm_rank( MPI_COMM_WORLD, &myProcId ); int nProcs; MPI_Comm_size( MPI_COMM_WORLD, &nProcs ); if ( nProcs != 2 ) { assert( false ); } break; } } } Sleep( 100 ); } pSocket->Release(); #else // Try to connect, or listen. ITCPListenSocket *pListen = CreateTCPListenSocket( g_iPortNum ); if ( !pListen ) { assert( false ); } printf( "Server listening...\n" ); CIPAddr addr; ITCPSocket *pTCPSocket = TCPSocket_ListenForOneConnection( pListen, &addr, 50000 ); if ( !pTCPSocket ) { assert( false ); } pListen->Release(); printf( "Server connected...\n "); g_pSocket = pTCPSocket; #endif } void SendData( const void *pBuf, int size ) { #if defined( USE_MPI ) MPI_Send( (void*)pBuf, size, MPI_BYTE, !myProcId, 0, MPI_COMM_WORLD ); #else g_pSocket->Send( pBuf, size ); #endif } void RecvData( CUtlVector &recvBuf ) { #if defined( USE_MPI ) MPI_Status stat; MPI_Probe(MPI_ANY_SOURCE, MPI_ANY_TAG, MPI_COMM_WORLD, &stat); recvBuf.SetCount( stat.count ); MPI_Recv( recvBuf.Base(), stat.count, MPI_BYTE, MPI_ANY_SOURCE, MPI_ANY_TAG, MPI_COMM_WORLD, &stat); #else if ( !g_pSocket->Recv( recvBuf, 50000 ) ) { g_pSocket->Release(); g_pSocket = NULL; } #endif } int main( int argc, char* argv[] ) { if ( argc < 2 ) { return PrintUsage(); } const char *pClientOrServer = argv[1]; const char *pIP = NULL; bool bClient = false; if ( stricmp( pClientOrServer, "-client" ) == 0 ) { if ( argc < 3 ) { return PrintUsage(); } bClient = true; pIP = argv[2]; } CUtlVector recvBuf; if ( bClient ) { DoClientConnect( pIP ); // Ok, now start blasting packets of different sizes and measure how long it takes to get an ack back. int nIterations = 30; for ( int size=350; size <= 350000; size += 512 ) { CUtlVector buf; buf.SetCount( size ); double flTotalRoundTripTime = 0; CFastTimer throughputTimer; throughputTimer.Start(); for ( int i=0; i < nIterations; i++ ) { for ( int z=0; z < size; z++ ) buf[z] = (char)rand(); SendData( buf.Base(), buf.Count() ); CFastTimer timer; timer.Start(); RecvData( recvBuf ); timer.End(); // Make sure we got the same data back. assert( recvBuf.Count() == buf.Count() ); for ( z=0; z < size; z++ ) { assert( recvBuf[z] == buf[z] ); } //if ( i % 100 == 0 ) // printf( "%05d\n", i ); printf( "%d\n", i ); flTotalRoundTripTime += timer.GetDuration().GetMillisecondsF(); } throughputTimer.End(); double flTotalSeconds = throughputTimer.GetDuration().GetSeconds(); double flAvgRoundTripTime = flTotalRoundTripTime / nIterations; printf( "%d: %.2f ms per roundtrip (%d bytes/sec) sec: %.2f megs: %.2f\n", size, flAvgRoundTripTime, (int)((size*nIterations)/flTotalSeconds), flTotalSeconds, (double)(size*nIterations) / (1024*1024) ); } // Send an 'end' message to the server. int val = -1; SendData( &val, sizeof( val ) ); } else { // Wait for a connection. DoServerConnect(); // Wait for packets and ack them. while ( 1 ) { RecvData( recvBuf ); if ( !g_pSocket ) break; if ( recvBuf.Count() < 4 ) { assert( false ); } SendData( recvBuf.Base(), recvBuf.Count() ); } } return 0; }