Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#ifndef TF_WARINFOPANEL_H
#define TF_WARINFOPANEL_H
#include "vgui_controls/EditablePanel.h"
#include "tf_wardata.h"
#include "vgui_controls/ProgressBar.h"
#include "local_steam_shared_object_listener.h"
using namespace vgui;
using namespace GCSDK;
class CExLabel;
class CWarStandingPanel : public EditablePanel, public CGameEventListener
{
DECLARE_CLASS_SIMPLE( CWarStandingPanel, EditablePanel );
public:
CWarStandingPanel( Panel* pParent, const char* pszPanelname );
virtual void ApplySchemeSettings( IScheme *pScheme ) OVERRIDE;
virtual void ApplySettings( KeyValues *inResourceData ) OVERRIDE;
virtual void OnThink() OVERRIDE;
virtual void PerformLayout() OVERRIDE;
virtual void FireGameEvent( IGameEvent *event ) OVERRIDE;
private:
float GetPercentAnimated() const;
struct TeamScore_t
{
TeamScore_t()
: m_nLastScore( 0 )
, m_nNewScore( 0 )
, m_pTeamProgressBar( NULL )
, m_pContainerPanel( NULL )
, m_pTeamLabel( NULL )
, m_pScoreLabel( NULL )
{}
int m_nLastScore;
int m_nNewScore;
ContinuousProgressBar *m_pTeamProgressBar;
EditablePanel* m_pContainerPanel;
CExLabel* m_pTeamLabel;
CExLabel* m_pScoreLabel;
};
bool m_bNeedsLerp;
TeamScore_t m_Scores[2];
float m_flLastUpdateTime;
ContinuousProgressBar *m_pTeam0ProgressBar;
ContinuousProgressBar *m_pTeam1ProgressBar;
CUtlString m_strWarName;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CWarLandingPanel : public EditablePanel, public CLocalSteamSharedObjectListener
{
DECLARE_CLASS_SIMPLE( CWarLandingPanel, EditablePanel );
public:
CWarLandingPanel( Panel *pParent, const char *pszPanelName );
virtual void ApplySchemeSettings( IScheme *pScheme ) OVERRIDE;
virtual void ApplySettings( KeyValues *inResourceData );
virtual void OnCommand( const char *pCommand ) OVERRIDE;
virtual void OnThink() OVERRIDE;
virtual void PerformLayout() OVERRIDE;
virtual void SOCreated( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) { UpdateWarStatus( steamIDOwner, pObject, eEvent ); }
virtual void SOUpdated( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) { UpdateWarStatus( steamIDOwner, pObject, eEvent ); }
virtual void SODestroyed( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) { UpdateWarStatus( steamIDOwner, pObject, eEvent ); }
virtual void SetVisible( bool bVisible ) OVERRIDE;
private:
enum EJoiningState_t
{
NO_ACTION = 0,
CONFIRM_SIDE_SELECTION,
ATTEMPTING_TO_JOIN_AND_WAITING_FOR_RESPONSE,
SUCCESS_RESPONSE_RECIEVED_WAITING_FOR_USER_CONFIRMATION,
FAILED_RESPONSE_RECIEVED_WAITING_FOR_USER_CONFIRMATION,
};
void UpdateWarStatus( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent );
void UpdateUIState();
float m_flChoseTeamTime;
war_side_t m_nPendingSide;
war_side_t m_nLastKnownSide;
CUtlString m_strSceneAnimName;
EJoiningState_t m_eJoiningState;
};
#endif //TF_WARINFOPANEL_H