#ifndef TF_WARINFOPANEL_H #define TF_WARINFOPANEL_H #include "vgui_controls/EditablePanel.h" #include "tf_wardata.h" #include "vgui_controls/ProgressBar.h" #include "local_steam_shared_object_listener.h" using namespace vgui; using namespace GCSDK; class CExLabel; class CWarStandingPanel : public EditablePanel, public CGameEventListener { DECLARE_CLASS_SIMPLE( CWarStandingPanel, EditablePanel ); public: CWarStandingPanel( Panel* pParent, const char* pszPanelname ); virtual void ApplySchemeSettings( IScheme *pScheme ) OVERRIDE; virtual void ApplySettings( KeyValues *inResourceData ) OVERRIDE; virtual void OnThink() OVERRIDE; virtual void PerformLayout() OVERRIDE; virtual void FireGameEvent( IGameEvent *event ) OVERRIDE; private: float GetPercentAnimated() const; struct TeamScore_t { TeamScore_t() : m_nLastScore( 0 ) , m_nNewScore( 0 ) , m_pTeamProgressBar( NULL ) , m_pContainerPanel( NULL ) , m_pTeamLabel( NULL ) , m_pScoreLabel( NULL ) {} int m_nLastScore; int m_nNewScore; ContinuousProgressBar *m_pTeamProgressBar; EditablePanel* m_pContainerPanel; CExLabel* m_pTeamLabel; CExLabel* m_pScoreLabel; }; bool m_bNeedsLerp; TeamScore_t m_Scores[2]; float m_flLastUpdateTime; ContinuousProgressBar *m_pTeam0ProgressBar; ContinuousProgressBar *m_pTeam1ProgressBar; CUtlString m_strWarName; }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CWarLandingPanel : public EditablePanel, public CLocalSteamSharedObjectListener { DECLARE_CLASS_SIMPLE( CWarLandingPanel, EditablePanel ); public: CWarLandingPanel( Panel *pParent, const char *pszPanelName ); virtual void ApplySchemeSettings( IScheme *pScheme ) OVERRIDE; virtual void ApplySettings( KeyValues *inResourceData ); virtual void OnCommand( const char *pCommand ) OVERRIDE; virtual void OnThink() OVERRIDE; virtual void PerformLayout() OVERRIDE; virtual void SOCreated( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) { UpdateWarStatus( steamIDOwner, pObject, eEvent ); } virtual void SOUpdated( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) { UpdateWarStatus( steamIDOwner, pObject, eEvent ); } virtual void SODestroyed( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) { UpdateWarStatus( steamIDOwner, pObject, eEvent ); } virtual void SetVisible( bool bVisible ) OVERRIDE; private: enum EJoiningState_t { NO_ACTION = 0, CONFIRM_SIDE_SELECTION, ATTEMPTING_TO_JOIN_AND_WAITING_FOR_RESPONSE, SUCCESS_RESPONSE_RECIEVED_WAITING_FOR_USER_CONFIRMATION, FAILED_RESPONSE_RECIEVED_WAITING_FOR_USER_CONFIRMATION, }; void UpdateWarStatus( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ); void UpdateUIState(); float m_flChoseTeamTime; war_side_t m_nPendingSide; war_side_t m_nLastKnownSide; CUtlString m_strSceneAnimName; EJoiningState_t m_eJoiningState; }; #endif //TF_WARINFOPANEL_H