Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

99 lines
3.1 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "tf_matchmaking_dashboard.h"
#include "tf_gc_client.h"
#include "tf_gamerules.h"
using namespace vgui;
using namespace GCSDK;
#ifdef STAGING_ONLY
extern ConVar tf_mm_popup_state_override;
#endif
class CNewMatchFoundDashboardState : public CTFMatchmakingPopup
{
public:
CNewMatchFoundDashboardState( const char* pszName, const char* pszResFile )
: CTFMatchmakingPopup( pszName, pszResFile )
, m_flAutoJoinTime( 0.f )
{}
virtual void OnEnter() OVERRIDE
{
CTFMatchmakingPopup::OnEnter();
// We want to coincide the auto-join time with a short pause after the match-summary sequence if we're in
// a match.
if ( GTFGCClientSystem()->BConnectedToMatchServer( false ) )
{
Assert( TFGameRules()->State_Get() == GR_STATE_GAME_OVER || TFGameRules()->State_Get() == GR_STATE_TEAM_WIN );
const double flNow = gpGlobals->curtime;
// There's a point that's the earliest we want to autojoin and also a point that's the latest we want to autojoin.
const double flDesiredAutoJoinTime = flNow + 10.;
const double flLatestJoinTime = TFGameRules()->State_Get() == GR_STATE_GAME_OVER ? TFGameRules()->GetStateTransitionTime() - 1. : TFGameRules()->GetStateTransitionTime() + TFGameRules()->GetPostMatchPeriod();
const double flEarliestJoinTime = TFGameRules()->State_Get() == GR_STATE_GAME_OVER ? 0. : TFGameRules()->GetStateTransitionTime() + 10.;
// We also want the minimum time of the autojoin to be 10 seconds long. If the earliest join time is greater than
// the now + 10, go with that. If now + 10 is beyond the latest join time, go with the latest join time.
m_flAutoJoinTime = Max( flEarliestJoinTime, flDesiredAutoJoinTime );
m_flAutoJoinTime = Min( m_flAutoJoinTime, flLatestJoinTime );
}
}
virtual void OnUpdate() OVERRIDE
{
CTFMatchmakingPopup::OnUpdate();
// Autojoin time
wchar_t *pwszAutoJoinTime = NULL;
// Update the countdown label
double flTimeUntilAutoJoin = Max( 0., m_flAutoJoinTime - gpGlobals->curtime );
pwszAutoJoinTime = LocalizeNumberWithToken( "TF_Matchmaking_RollingQueue_AutojoinWarning", ceil( flTimeUntilAutoJoin ) );
SetDialogVariable( "auto_join", pwszAutoJoinTime );
if ( m_flAutoJoinTime != 0.f && gpGlobals->curtime > m_flAutoJoinTime )
{
GTFGCClientSystem()->JoinMMMatch();
}
}
virtual void OnExit() OVERRIDE
{
CTFMatchmakingPopup::OnExit();
// No more auto join timer
m_flAutoJoinTime = 0.f;
}
virtual bool ShouldBeActve() const OVERRIDE
{
#ifdef STAGING_ONLY
if ( FStrEq( const_cast<CNewMatchFoundDashboardState*>(this)->GetName(), tf_mm_popup_state_override.GetString() ) )
return true;
#endif
if ( BInEndOfMatch() && !GTFGCClientSystem()->BConnectedToMatchServer( true ) && GTFGCClientSystem()->BHaveLiveMatch() )
{
return true;
}
return false;
}
private:
double m_flAutoJoinTime;
};
REG_MM_POPUP_FACTORY( CNewMatchFoundDashboardState, "NewMatchFound", "resource/UI/MatchMakingDashboardPopup_NewMatch.res" )