Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "modelimagepanel.h"
#include "tf_badge_panel.h"
DECLARE_BUILD_FACTORY( CTFBadgePanel );
CTFBadgePanel::CTFBadgePanel( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName )
{
m_pBadgePanel = new CModelImagePanel( this, "BadgePanel" );
m_nPrevLevel = 0;
}
void CTFBadgePanel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
m_pBadgePanel->LoadControlSettings( "resource/ui/BadgePanel.res" );
}
void CTFBadgePanel::SetupBadge( const IProgressionDesc* pProgress, const LevelInfo_t& levelInfo )
{
if ( !pProgress )
return;
pProgress->SetupBadgePanel( m_pBadgePanel, levelInfo );
if ( m_nPrevLevel != levelInfo.m_nLevelNum )
{
m_nPrevLevel = levelInfo.m_nLevelNum;
m_pBadgePanel->InvalidateImage();
}
}
void CTFBadgePanel::SetupBadge( const IProgressionDesc* pProgress, const CSteamID& steamID )
{
if ( pProgress && steamID.IsValid() )
{
SetupBadge( pProgress, pProgress->YieldingGetLevelForSteamID( steamID ) );
}
}