//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "cbase.h" #include "modelimagepanel.h" #include "tf_badge_panel.h" DECLARE_BUILD_FACTORY( CTFBadgePanel ); CTFBadgePanel::CTFBadgePanel( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName ) { m_pBadgePanel = new CModelImagePanel( this, "BadgePanel" ); m_nPrevLevel = 0; } void CTFBadgePanel::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); m_pBadgePanel->LoadControlSettings( "resource/ui/BadgePanel.res" ); } void CTFBadgePanel::SetupBadge( const IProgressionDesc* pProgress, const LevelInfo_t& levelInfo ) { if ( !pProgress ) return; pProgress->SetupBadgePanel( m_pBadgePanel, levelInfo ); if ( m_nPrevLevel != levelInfo.m_nLevelNum ) { m_nPrevLevel = levelInfo.m_nLevelNum; m_pBadgePanel->InvalidateImage(); } } void CTFBadgePanel::SetupBadge( const IProgressionDesc* pProgress, const CSteamID& steamID ) { if ( pProgress && steamID.IsValid() ) { SetupBadge( pProgress, pProgress->YieldingGetLevelForSteamID( steamID ) ); } }