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67 lines
1.4 KiB
67 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef TF_WEARABLE_ITEM_DEMOSHIELD_H |
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#define TF_WEARABLE_ITEM_DEMOSHIELD_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "cbase.h" |
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#include "tf_shareddefs.h" |
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#include "tf_item_wearable.h" |
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#ifdef CLIENT_DLL |
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#include "c_tf_player.h" |
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#include "tf_viewmodel.h" |
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#include "bone_setup.h" |
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#else |
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#include "tf_player.h" |
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#endif |
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#ifdef CLIENT_DLL |
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#define CTFWearableDemoShield C_TFWearableDemoShield |
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class C_TFSword; |
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#endif |
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//============================================================================= |
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// |
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// |
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// |
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class CTFWearableDemoShield : public CTFWearable |
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{ |
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DECLARE_CLASS( CTFWearableDemoShield, CTFWearable ); |
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public: |
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DECLARE_NETWORKCLASS(); |
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DECLARE_DATADESC(); |
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CTFWearableDemoShield(); |
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virtual void Precache(); |
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void DoSpecialAction( CTFPlayer *pPlayer ); |
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void EndSpecialAction( CTFPlayer *pPlayer ); |
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// Charge |
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bool CanCharge( CTFPlayer *pPlayer ); |
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void DoCharge( CTFPlayer *pPlayer ); |
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void ShieldBash( CTFPlayer *pPlayer, float flCurrentChargeMeter ); |
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virtual void Equip( CBasePlayer* pOwner ); |
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virtual void UnEquip( CBasePlayer* pOwner ); |
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float CalculateChargeDamage( float flCurrentChargeMeter ); |
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Vector GetShieldDamageForce( float flCurrentChargeMeter ); |
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private: |
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#ifdef GAME_DLL |
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bool m_bImpactedSomething; |
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#endif |
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}; |
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#endif // TF_WEARABLE_ITEM_DEMOSHIELD_H
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