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67 lines
1.4 KiB
67 lines
1.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef TF_WEARABLE_ITEM_DEMOSHIELD_H
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#define TF_WEARABLE_ITEM_DEMOSHIELD_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "cbase.h"
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#include "tf_shareddefs.h"
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#include "tf_item_wearable.h"
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#ifdef CLIENT_DLL
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#include "c_tf_player.h"
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#include "tf_viewmodel.h"
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#include "bone_setup.h"
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#else
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#include "tf_player.h"
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#endif
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#ifdef CLIENT_DLL
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#define CTFWearableDemoShield C_TFWearableDemoShield
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class C_TFSword;
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#endif
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//=============================================================================
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//
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//
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//
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class CTFWearableDemoShield : public CTFWearable
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{
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DECLARE_CLASS( CTFWearableDemoShield, CTFWearable );
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public:
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DECLARE_NETWORKCLASS();
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DECLARE_DATADESC();
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CTFWearableDemoShield();
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virtual void Precache();
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void DoSpecialAction( CTFPlayer *pPlayer );
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void EndSpecialAction( CTFPlayer *pPlayer );
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// Charge
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bool CanCharge( CTFPlayer *pPlayer );
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void DoCharge( CTFPlayer *pPlayer );
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void ShieldBash( CTFPlayer *pPlayer, float flCurrentChargeMeter );
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virtual void Equip( CBasePlayer* pOwner );
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virtual void UnEquip( CBasePlayer* pOwner );
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float CalculateChargeDamage( float flCurrentChargeMeter );
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Vector GetShieldDamageForce( float flCurrentChargeMeter );
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private:
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#ifdef GAME_DLL
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bool m_bImpactedSomething;
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#endif
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};
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#endif // TF_WEARABLE_ITEM_DEMOSHIELD_H
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