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51 lines
1011 B
51 lines
1011 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//===========================================================================// |
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#ifndef TFC_CLIENTMODE_H |
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#define TFC_CLIENTMODE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "clientmode_shared.h" |
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#include "tfcviewport.h" |
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class ClientModeTFCNormal : public ClientModeShared |
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{ |
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DECLARE_CLASS( ClientModeTFCNormal, ClientModeShared ); |
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private: |
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// IClientMode overrides. |
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public: |
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ClientModeTFCNormal(); |
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virtual ~ClientModeTFCNormal(); |
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virtual void InitViewport(); |
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virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); |
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virtual float GetViewModelFOV( void ); |
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int GetDeathMessageStartHeight( void ); |
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virtual void FireGameEvent( KeyValues * event); |
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virtual void PostRenderVGui(); |
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private: |
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// void UpdateSpectatorMode( void ); |
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}; |
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extern IClientMode *GetClientModeNormal(); |
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extern ClientModeTFCNormal* GetClientModeTFCNormal(); |
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#endif // TFC_CLIENTMODE_H
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