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52 lines
1011 B
52 lines
1011 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef TFC_CLIENTMODE_H
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#define TFC_CLIENTMODE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "clientmode_shared.h"
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#include "tfcviewport.h"
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class ClientModeTFCNormal : public ClientModeShared
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{
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DECLARE_CLASS( ClientModeTFCNormal, ClientModeShared );
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private:
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// IClientMode overrides.
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public:
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ClientModeTFCNormal();
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virtual ~ClientModeTFCNormal();
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virtual void InitViewport();
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virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
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virtual float GetViewModelFOV( void );
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int GetDeathMessageStartHeight( void );
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virtual void FireGameEvent( KeyValues * event);
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virtual void PostRenderVGui();
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private:
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// void UpdateSpectatorMode( void );
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};
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extern IClientMode *GetClientModeNormal();
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extern ClientModeTFCNormal* GetClientModeTFCNormal();
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#endif // TFC_CLIENTMODE_H
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