You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
114 lines
3.0 KiB
114 lines
3.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
#include "cbase.h" |
|
|
|
#include "NextBot.h" |
|
#include "headless_hatman.h" |
|
#include "headless_hatman_body.h" |
|
|
|
|
|
//------------------------------------------------------------------------------------------- |
|
CHeadlessHatmanBody::CHeadlessHatmanBody( INextBot *bot ) : IBody( bot ) |
|
{ |
|
m_moveXPoseParameter = -1; |
|
m_moveYPoseParameter = -1; |
|
m_currentActivity = -1; |
|
} |
|
|
|
|
|
//------------------------------------------------------------------------------------------- |
|
bool CHeadlessHatmanBody::StartActivity( Activity act, unsigned int flags ) |
|
{ |
|
CBaseCombatCharacter *me = (CBaseCombatCharacter *)GetBot()->GetEntity(); |
|
|
|
int animSequence = ::SelectWeightedSequence( me->GetModelPtr(), act, me->GetSequence() ); |
|
|
|
if ( animSequence ) |
|
{ |
|
m_currentActivity = act; |
|
me->SetSequence( animSequence ); |
|
me->SetPlaybackRate( 1.0f ); |
|
me->SetCycle( 0 ); |
|
me->ResetSequenceInfo(); |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
//------------------------------------------------------------------------------------------- |
|
void CHeadlessHatmanBody::Update( void ) |
|
{ |
|
CBaseCombatCharacter *me = (CBaseCombatCharacter *)GetBot()->GetEntity(); |
|
|
|
if ( m_moveXPoseParameter < 0 ) |
|
{ |
|
m_moveXPoseParameter = me->LookupPoseParameter( "move_x" ); |
|
} |
|
|
|
if ( m_moveYPoseParameter < 0 ) |
|
{ |
|
m_moveYPoseParameter = me->LookupPoseParameter( "move_y" ); |
|
} |
|
|
|
|
|
// Update the pose parameters |
|
float speed = GetBot()->GetLocomotionInterface()->GetGroundSpeed(); // me->GetAbsVelocity().Length(); |
|
|
|
if ( speed < 0.01f ) |
|
{ |
|
// stopped |
|
if ( m_moveXPoseParameter >= 0 ) |
|
{ |
|
me->SetPoseParameter( m_moveXPoseParameter, 0.0f ); |
|
} |
|
|
|
if ( m_moveYPoseParameter >= 0 ) |
|
{ |
|
me->SetPoseParameter( m_moveYPoseParameter, 0.0f ); |
|
} |
|
} |
|
else |
|
{ |
|
Vector forward, right, up; |
|
me->GetVectors( &forward, &right, &up ); |
|
|
|
const Vector &motionVector = GetBot()->GetLocomotionInterface()->GetGroundMotionVector(); |
|
|
|
// move_x == 1.0 at full forward motion and -1.0 in full reverse |
|
if ( m_moveXPoseParameter >= 0 ) |
|
{ |
|
float forwardVel = DotProduct( motionVector, forward ); |
|
|
|
me->SetPoseParameter( m_moveXPoseParameter, forwardVel ); |
|
} |
|
|
|
if ( m_moveYPoseParameter >= 0 ) |
|
{ |
|
float sideVel = DotProduct( motionVector, right ); |
|
|
|
me->SetPoseParameter( m_moveYPoseParameter, sideVel ); |
|
} |
|
} |
|
|
|
// adjust animation speed to actual movement speed |
|
if ( me->m_flGroundSpeed > 0.0f ) |
|
{ |
|
// Clamp playback rate to avoid datatable warnings. Anything faster would look silly, anyway. |
|
float playbackRate = clamp( speed / me->m_flGroundSpeed, -4.f, 12.f ); |
|
me->SetPlaybackRate( playbackRate ); |
|
} |
|
|
|
// move the animation ahead in time |
|
me->StudioFrameAdvance(); |
|
me->DispatchAnimEvents( me ); |
|
} |
|
|
|
|
|
//--------------------------------------------------------------------------------------------- |
|
// return the bot's collision mask (hack until we get a general hull trace abstraction here or in the locomotion interface) |
|
unsigned int CHeadlessHatmanBody::GetSolidMask( void ) const |
|
{ |
|
return MASK_NPCSOLID | CONTENTS_PLAYERCLIP; |
|
}
|
|
|