You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
115 lines
3.0 KiB
115 lines
3.0 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
#include "cbase.h"
|
||
|
|
||
|
#include "NextBot.h"
|
||
|
#include "headless_hatman.h"
|
||
|
#include "headless_hatman_body.h"
|
||
|
|
||
|
|
||
|
//-------------------------------------------------------------------------------------------
|
||
|
CHeadlessHatmanBody::CHeadlessHatmanBody( INextBot *bot ) : IBody( bot )
|
||
|
{
|
||
|
m_moveXPoseParameter = -1;
|
||
|
m_moveYPoseParameter = -1;
|
||
|
m_currentActivity = -1;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-------------------------------------------------------------------------------------------
|
||
|
bool CHeadlessHatmanBody::StartActivity( Activity act, unsigned int flags )
|
||
|
{
|
||
|
CBaseCombatCharacter *me = (CBaseCombatCharacter *)GetBot()->GetEntity();
|
||
|
|
||
|
int animSequence = ::SelectWeightedSequence( me->GetModelPtr(), act, me->GetSequence() );
|
||
|
|
||
|
if ( animSequence )
|
||
|
{
|
||
|
m_currentActivity = act;
|
||
|
me->SetSequence( animSequence );
|
||
|
me->SetPlaybackRate( 1.0f );
|
||
|
me->SetCycle( 0 );
|
||
|
me->ResetSequenceInfo();
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-------------------------------------------------------------------------------------------
|
||
|
void CHeadlessHatmanBody::Update( void )
|
||
|
{
|
||
|
CBaseCombatCharacter *me = (CBaseCombatCharacter *)GetBot()->GetEntity();
|
||
|
|
||
|
if ( m_moveXPoseParameter < 0 )
|
||
|
{
|
||
|
m_moveXPoseParameter = me->LookupPoseParameter( "move_x" );
|
||
|
}
|
||
|
|
||
|
if ( m_moveYPoseParameter < 0 )
|
||
|
{
|
||
|
m_moveYPoseParameter = me->LookupPoseParameter( "move_y" );
|
||
|
}
|
||
|
|
||
|
|
||
|
// Update the pose parameters
|
||
|
float speed = GetBot()->GetLocomotionInterface()->GetGroundSpeed(); // me->GetAbsVelocity().Length();
|
||
|
|
||
|
if ( speed < 0.01f )
|
||
|
{
|
||
|
// stopped
|
||
|
if ( m_moveXPoseParameter >= 0 )
|
||
|
{
|
||
|
me->SetPoseParameter( m_moveXPoseParameter, 0.0f );
|
||
|
}
|
||
|
|
||
|
if ( m_moveYPoseParameter >= 0 )
|
||
|
{
|
||
|
me->SetPoseParameter( m_moveYPoseParameter, 0.0f );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Vector forward, right, up;
|
||
|
me->GetVectors( &forward, &right, &up );
|
||
|
|
||
|
const Vector &motionVector = GetBot()->GetLocomotionInterface()->GetGroundMotionVector();
|
||
|
|
||
|
// move_x == 1.0 at full forward motion and -1.0 in full reverse
|
||
|
if ( m_moveXPoseParameter >= 0 )
|
||
|
{
|
||
|
float forwardVel = DotProduct( motionVector, forward );
|
||
|
|
||
|
me->SetPoseParameter( m_moveXPoseParameter, forwardVel );
|
||
|
}
|
||
|
|
||
|
if ( m_moveYPoseParameter >= 0 )
|
||
|
{
|
||
|
float sideVel = DotProduct( motionVector, right );
|
||
|
|
||
|
me->SetPoseParameter( m_moveYPoseParameter, sideVel );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// adjust animation speed to actual movement speed
|
||
|
if ( me->m_flGroundSpeed > 0.0f )
|
||
|
{
|
||
|
// Clamp playback rate to avoid datatable warnings. Anything faster would look silly, anyway.
|
||
|
float playbackRate = clamp( speed / me->m_flGroundSpeed, -4.f, 12.f );
|
||
|
me->SetPlaybackRate( playbackRate );
|
||
|
}
|
||
|
|
||
|
// move the animation ahead in time
|
||
|
me->StudioFrameAdvance();
|
||
|
me->DispatchAnimEvents( me );
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
// return the bot's collision mask (hack until we get a general hull trace abstraction here or in the locomotion interface)
|
||
|
unsigned int CHeadlessHatmanBody::GetSolidMask( void ) const
|
||
|
{
|
||
|
return MASK_NPCSOLID | CONTENTS_PLAYERCLIP;
|
||
|
}
|